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Thread: Max-Q

  1. #1

    Default Max-Q

    Endeavour at full throttle-up just after max-Q.
    http://www.flightsim.com/dcforum/Use...df698bc8d9.jpg

    Cheers,
    Rolf

  2. #2

    Default RE: Max-Q

    Wow what a cool Space Shuttle you got Rolf.
    _______________________________________________________________________
    http://www.flightsim.com/dcforum/Use...7638087de5.jpg


  3. #3
    Join Date
    Mar 2005
    Location
    Lima, Perú.
    Posts
    2,247

    Default RE: Max-Q

    [font size="1" color="#FF0000"]LAST EDITED ON Jun-18-03 AT 00:23AM (EDT)[/font][p]AAAAARRRGH!!!! I can almost feel that rocket thrust! Endeavour has to be one of the best add-ons for Orbiter ;-). Any news about upgrades or panel for her? :-)

    The Shuttle in orbit and astronaut with MMU coming out of the EVA airlock :-) Lovely!
    http://www.flightsim.com/dcforum/Use...ab77d2381d.jpg

    Cheers!
    http://www.flightsim.com/dcforum/Use...a245466db7.jpg
    Christian

  4. #4

    Default RE: Max-Q

    [font size="1" color="#FF0000"]LAST EDITED ON Jun-18-03 AT 01:43AM (EDT)[/font][p]sure wish someone out there would make an equivalent shuttle for FS2002/4 *HINT HINT* ;-)

  5. #5

    Default RE: Max-Q

    A panel is of course in the works...how long? Who knows? Orbiter panels seem to be complex little kits to build as they must interact with the MFDs etc. Well beyond this fellow, anyways :P
    The Dragonfly for example has an 85 page PDF file on how to run it...lol. The Delta Glider II is a bit easier to run...but not much.
    Here's a few more Shuttle pix...deploying a test rocket that uses the Nerva nuclear engine as a model.

    http://www.flightsim.com/dcforum/Use...9b18814d3b.jpg http://www.flightsim.com/dcforum/Use...c818a4ca9e.jpg http://www.flightsim.com/dcforum/Use...e218aa1cce.jpg http://www.flightsim.com/dcforum/Use...3a18d66cd4.jpg http://www.flightsim.com/dcforum/Use...5018e592fb.jpg http://www.flightsim.com/dcforum/Use...6b18ee5e4a.jpg

    Note to self...learn how to use RMA before deploying the darn thing (like a maze putting it back into its bay.) It grabs objects...not just eye candy.

    re: Shuttle in FS2002
    I think FS2002 only goes up to 100,000 feet and has no 'poles' so to speak...ie not a globe...more a distorted cylinder. Not to worry...that's where Orbiter takes over :)

    Cheers,
    Rolf

  6. #6

    Default RE: Max-Q

    Find this beautiful shuttle at:
    http://www.terra.es/personal4/disket...T_VERSIONS.htm

    ...uses...

    -Endeavour v2.1
    -Textured SRB and External Tank v18/03/2003
    -Crawler v05/11/2002
    -Rotating Service Structure for LC-39
    -Shuttle Carrier Aircraft Boeing 747 v17/09/2002
    -LC39 + Edwards AFB v25/12/2002
    -Shuttle Abort Runways
    -Night Landing Runway KSC_9.msh

    Orbiter Space Flight Simulator (freeware)
    http://www.medphys.ucl.ac.uk/~martins/orbit/orbit.html

    Worth a go... :)

    Cheers,
    Rolf








  7. #7
    Join Date
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    Fishers, IN, 46038.
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    Default RE: Max-Q

    What ever happened to the shuttle that FAOSFX was making?
    http://www.flightsim.com/dcforum/Use...e818a80706.jpg

  8. #8
    Join Date
    Mar 2005
    Location
    Lima, Perú.
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    2,247

    Default RE: Max-Q

    Awesome! By the way, I can't still make the RSS and LC-39 work properly, I wish I knew how :-hmmm

    http://www.flightsim.com/dcforum/Use...5c69ba3936.jpg ´

    A Shuttle for FS2002? I used to fly final approaches into KSC with a ver nice model of the Discovery for FS98. I also had a Challenger model which seemed to be more realistic in flight dynamics and handling characteristics. But thinking about it, what's the point of having a space craft in a sim where you can't go into space anyway? If you want to go to space, GO GET ORBITER, you won't be disappointed, go and discover a new world beyond our loving planet :-) FS2002 is for earthlings :-lol

    Cheers!
    http://www.flightsim.com/dcforum/Use...a245466db7.jpg
    Christian

  9. #9

    Default RE: Max-Q

    Once you are using Earth_shuttle.cfg there is no need to use the 'Position' line in the scenario. Remove it like so...

    From this...

    BEGIN_SHIPS
    Endeavour:Endeavour
    STATUS Landed Earth
    BASE Cape Canaveral:11
    POS -80.4527509 28.4456879
    HEADING 0.00
    PRPLEVEL 0:1.000 1:1.000 2:1.000
    NAVFREQ 0 0
    CONFIGURATION 0
    CARGODOOR 0 0.0000
    GEAR 0 0.0000
    SAT_OFS_X 0.000
    SAT_OFS_Y 0.000
    SAT_OFS_Z 0.000
    ARM_SH_P 0.000
    ARM_SH_Y 0.000
    ARM_EL_P 0.000
    ARM_WR_P 0.000
    ARM_WR_Y 0.000
    ARM_WR_R 0.000
    TGT_HEADING 42.000
    END

    To this...

    BEGIN_SHIPS
    Endeavour:Endeavour
    STATUS Landed Earth
    BASE Cape Canaveral:11
    HEADING 0.00
    PRPLEVEL 0:1.000 1:1.000 2:1.000
    NAVFREQ 0 0
    CONFIGURATION 0
    CARGODOOR 0 0.0000
    GEAR 0 0.0000
    SAT_OFS_X 0.000
    SAT_OFS_Y 0.000
    SAT_OFS_Z 0.000
    ARM_SH_P 0.000
    ARM_SH_Y 0.000
    ARM_EL_P 0.000
    ARM_WR_P 0.000
    ARM_WR_Y 0.000
    ARM_WR_R 0.000
    TGT_HEADING 42.000
    END
    END_SHIPS

    That'll put you on the right pad. In the shuttle folder inside the config folder you'll find a Canaveral.cfg

    Comment out the very last LPad2 entry like so...

    Scroll down and find this part....put in the ; right where I put them...

    LPAD2
    POS -11206 0 5214.5
    ROT 180
    SCALE 0.01
    TEX Lpad02
    END
    ;LPAD2
    ; POS -11196 0 5309
    ; ROT 90
    ; TEX Lpad02
    ;END
    MESH
    FILE KSC_9
    POS -7550 0 -1550
    ROT 123.5
    OWNMATERIAL
    UNDERSHADOWS
    END
    RUNWAYLIGHTS
    END1 -7550 -3 -1550
    END2 -12136.4 -12 -4585.7
    WIDTH 100
    PAPI 20.0 3.0 -2000
    VASI 1.5 152 671
    END
    MESH
    FILE craw
    POS -8805 0 7055
    ROT 90
    OWNMATERIAL
    END
    END_OBJECTLIST

    BEGIN_SURFTILELIST
    3 -918 323 1
    3 -918 322 1
    3 -918 321 1
    3 -917 323 1
    3 -917 322 1
    3 -917 321 1
    3 -916 323 1
    3 -916 322 1
    3 -916 321 1
    3 -915 323 1
    3 -915 322 1
    3 -915 321 1
    END_SURFTILELIST

    Note: The crawler entry should be omitted if you don't have it added (or add it now)...it can be positioned anywhere. I have it fairly close to the pad though it would be safely back near the VAB for a launch.

    http://www.flightsim.com/dcforum/Use...db1122d655.jpg

    Cheers,
    Rolf

  10. #10
    Join Date
    Mar 2005
    Location
    Lima, Perú.
    Posts
    2,247

    Default RE: Max-Q

    So, all of that goes into my scenario file and the last one in Canaveral.cfg, got it ;-) I'll see if it works, thanks a lot!

    Cheers!
    http://www.flightsim.com/dcforum/Use...a245466db7.jpg
    Christian

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