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Type: Posts; User: Jim Robinson

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  1. It's generally drawcalls that kill performance...

    It's generally drawcalls that kill performance more so than polygons in FSX/P3D, FS9 was more polygon sensitive. You can read the number of triangles and drawcalls in MCX under "object information"...
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    ^^^^^^^^^ BobK "gets it" :) Sterling...

    ^^^^^^^^^
    BobK "gets it" :)

    Sterling Ringmaster, Fox .35 for me, but unfortunately my knee-jerk reaction was to pull up elevator when inverted which didn't work out so well. I think there were...
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    I remember Guillows - and Comet, Sterling, Jetco,...

    I remember Guillows - and Comet, Sterling, Jetco, SIG, Carl Goldberg, Balsa USA, etc. Model Airplane News, RCModeler, silkspan, the AMA publication, K&B, Fox, Cox, Kraft... Somewhere around here I...
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    Well I guess I should be grateful that I don't...

    Well I guess I should be grateful that I don't have to spend my days submerged in sand with my "tasty parts" sticking straight up exposed to hungry animals & humans.

    Three feet though... Wow!...
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    I wouldn't know anything about animating the...

    I wouldn't know anything about animating the streetcar as AI traffic but I've used this tutorial to animate vehicles for FS9. I haven't yet tried one for FSX but I see no reason why the gmax process...
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    Sounds like you found the mother lode, have fun!...

    Sounds like you found the mother lode, have fun! :)
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    FSGenesis most certainly does have free 38m mesh,...

    FSGenesis most certainly does have free 38m mesh, I've used it for years. Do a search in the file library for "FSGenesis/Justin Tyme" and you should find most of them (that search returns 79 items...
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    The only way you can share your scenery with...

    The only way you can share your scenery with someone else is to .zip it up and upload it to one of the file libraries. They then have to download and install it on their PC to see what you made.
    ...
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    No there aren't any on disk 2, both that you need...

    No there aren't any on disk 2, both that you need to install next are on the Accel disk. Install the SP1a SDK ([drive letter]:\SDK\SP1a\fsx_sdk_sp1a.exe) first and when that finishes install the...
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    I would still install the SDK outside of Program...

    I would still install the SDK outside of Program Files (x86), permissions issues will prevent files from being written into that folder, you'll be having enough trouble getting things sorted out and...
  11. Delete it, it's a residual file from FS9 and...

    Delete it, it's a residual file from FS9 and serves no purpose in FSX. FSX stores scenery.dats in C:\ProgramData\Microsoft\FSX\SceneryIndexes and it rebuilds them every time something changes in the...
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    ...Or you could go back a few posts in your own...

    ...Or you could go back a few posts in your own thread right here and follow the instructions I posted on installing the SDK.
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    You made me smile this morning Adam, you show...

    You made me smile this morning Adam, you show everything off beautifully with your shots as usual! Thanks for posting these! :)

    Jim
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    Hi Larry, I haven't fiddled with MP since the FS9...

    Hi Larry, I haven't fiddled with MP since the FS9 days but I took some screens of the MP menus for you. I think I publicly hosted a session for about 60 seconds but I'm not sure, lol! I have no idea...
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    Lol, I do know where your coming from, but most...

    Lol, I do know where your coming from, but most of my flying is around the pattern a couple times after I've fired up the sim to check out something with the scenery. I am a "landing specialist"...
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    Night textures are fun but I never fly at night....

    Night textures are fun but I never fly at night. What's up with that? :)

    Also on that SDK installation, if you're running acceleration you should be running the accel version of the SDK as well....
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    That's the ENB HDR plug in thingy, you have a...

    That's the ENB HDR plug in thingy, you have a "d3d9.dll" in your Microsoft Flight Simulator X root folder that's responsible for that.
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    Sticky: That's great news Luis. I'm already able to...

    That's great news Luis. I'm already able to "append class raw" though in fact I've used SBuilder9 to generate landclass from a class map and then imported the result into my SBX project. Will there...
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    Sticky: Yes the background will work fine, it doesn't...

    Yes the background will work fine, it doesn't need the imagery to make a LC .bgl. When you click "compile" SBX will make a .raw file and an .inf in your Tools/Work folder and then use resample.exe to...
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    Sticky: SBX landclass tutorial: select landclass tool,...

    SBX landclass tutorial: select landclass tool, scroll through the list of available landclasses and choose one that sorta fits what you're seeing in the imagery, click to insert tiles overtop map....
  21. Somebody did an updated VC for the default 738...

    Somebody did an updated VC for the default 738 and IIRC it had some fake FMC gauges there (maybe they just seemed fake because I couldn't figure out how to make them do anything). I think whoever did...
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    Sticky: Why don't you just use SbuilderX for landclass,...

    Why don't you just use SbuilderX for landclass, you've already got a map down to use as a guide? Just use the landclass tool (or waterclass) and click in some landclass tiles wherever needed (the...
  23. How do you change water into land using...

    How do you change water into land using SBuilderX?

    To do it right you have to exclude and rebuild an entire QMID11 cell which can be a 5-minute job or a week long job depending on the complexity...
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    Could be people on mod approval, their post...

    Could be people on mod approval, their post actually dates before yours but it doesn't show up in the forums until a mod approves it and makes it public. I've noticed a couple posts jump in before...
  25. Cool, open your SBX project and then do "File >...

    Cool, open your SBX project and then do "File > Properties" and set "BGL folder" so it outputs to your active scenery folder, save the project. Then just tick the "copy BGLs to BGL folder" option in...
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