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Spac3Rat

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  1. In general, those assignments work but there may be some catches. For example, from what I heard directly from Sebastian Wloch, the Throttle/Collective/Pitch axis are "reversed" so to speak. So the airplane throttle actually controls the collective (you can assign to one or the other) and the helicopter throttle controls the prop pitch if I am not mistaken. Keeping your axis assigned properly may be helpful if for any reason a developer specifically does something to that particular axis or if Asobo does any changes. I don't foresee it may happen but you never know. I've been planning on doing a video about controls for some time. I just need 72-hour days to do everything I want to. HeliSimmer.com is not what puts food on the table for me so I am quite limited. But yes, my recommendations are a bit expensive. If you managed to reduce the force of the spring, that should help a lot. If I had limited budget my next investment would be some pedals, not the stick. And I would also try to reduce the force of the spring or remove it if possible.
  2. Well, MSFS has self-explanatory axis assignments. They are all called "helicopter <insert the control here>". If you look at the controls tutorial we have, you'll have all the names there: cyclic, collective, anti-torque (which is explained as the yaw). I honestly thought people would have the need for someone to tell them that, since they managed to find out how to do it with fixed wing airplanes but I guess it could be helpful. That's good feedback. I'll start working on such a tutorial. Everything else we do have there does work with MSFS too so I think only assignments are in order here. I started with a Microsoft Sidewinder joystick. It's "good enough" but it's obviously better if you get better or "more appropriate" hardware. Having pedals instead of twist grip and having a joystick without a spring is a huge plus and you will have a lot more control of helicopters. But you still need practice, so the answer to the question is "yes". Both hardware and practice will make a difference. If you can practice with better hardware, that will help you a lot. Speaking of which, that sense of no progress, that frustration, even, that you may be feeling is perfectly normal. I had it for months and months until it sudenly just "clicked". I saw this expression being said a lot: "someday it will 'click'" but I didn't really get it until it happened. There are a couple of videos that may also help you. They are a bit long but I throw in a few good tips. I am expanding a bit, mainly on the second, at FlightSimExpo this year as well. Let me know if you need suggestions on hardware. There are quite nice options out there nowadays.
  3. Hi Nels! Our tutorials are generic and can be used with any sim. The only specific things I can think of is how to look for settings and assignments but, honestly, it's all pretty straightforward on most sims. Helicopters work pretty much the same on all the flight simulaton softwares we have available out there. With the exception of FSX and P3D, which need different assignments since there's no actual collective and helicopter throttle axis, it's all pretty similar or even the same.
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