This review is based on Microsoft's Combat Flight
Simulator (Beta Version) Pre-released build dated 16 September
1998. It will not contain any references to the Final Release
version, though there are not believed to be any substantial
differences.
icrosoft's long awaited Combat Flight Simulator has
arrived. In a sense, the simulator could be thought of as "Flight
Simulator 99" as its roots in Microsoft's civilian simulator line
are clear. Many of the features and the overall look will be
familiar to FS98 pilots especially since FS98 aircraft can be
imported and flown within Combat Flight Simulator.
North American P-51D Mustang firing
rockets.
Combat Flight Simulator comes with a very well
prepared and written instruction manual that will guide the pilot
through all phases of installation and flying the simulator. The
manual is large and thick and contains complete information for
pilots, not just in using the sim but also in combat tactics. Like
all manuals, it does contain typographical errors and erroneous
information. For example, in the Communications Section describing
various radio transmissions, you will hear "Bandits! Nine o'clock
low!" described as planes below and to your right when in fact this
term would describe planes to your left.
INSTALLATION
The installation of Combat Flight Simulator from
the CD-ROM is straight-forward and is in keeping with other
Microsoft products. At the time of installation you will be given
the choice of either a Typical install or a Custom install. The
Typical install gives you all the functions of the simulation and
will require approximately 244MB of disk space. The Custom install
will let you pick and choose which of the simulation elements you
want to use and will take about 208MB of disk space.
AIRCRAFT
Republic P-47D Thunderbolt exterior
view.
The simulation has a variety of aircraft that you
will be flying. The Default Aircraft are the fighters of World War
II used by the Allied Forces and the Germans. The British RAF
consists of the Hawker Hurricane I, the Supermarine Spitfire IX and
the Supermarine Spitfire Mark I. The USAAF aircraft consist of the
B-17G, the C-47, the B-25J, the P-51D and the P-47D Thunderbolt.
The Germans are using the Dornier Do17Z, the FW-190A, the Heinkel
111H, the Ju87B Stuka, and a variety of Messerschmitt BF-109s. In
addition to the Default Aircraft, you have the capability of
importing your favorite Flight Simulator FS98 aircraft. You can use
your 737's, 747's and any other FS98 plane you would like. This
opens interesting possibilities such as trying a modern combat jet
versus WWII era fighters. All imported aircraft have full weaponry
capability and can fire rockets and drop bombs just as the original
aircraft do.
GAME MODES
North American P-51D Mustang
exterior.
The Combat Flight Simulator provides several
different situations, or Game Modes. I would recommend that each
player start with the Training Missions. These Training
Missions will teach you classic aerial maneuvers necessary for
combat. They also give video demonstrations of how each of the
Training Missions is accomplished. I would complete each training
session before attempting to fly the actual enemy engagement
missions. Even in the training missions, it is easy to become a
casualty of war.
Free Flight: This mode is most enjoyable
because no one is shooting at you and you can really take your time
in looking over the scenery and getting the feel of the aircraft.
This mode lets you use Combat Flight Simulator just like
Microsoft's previous civilian sims only over the spectacular 1940's
European scenery.
Quick Combat: If you want to forget the
historical details and just get right to the shooting, this is the
way. Quick Combat lets you select your plane, your opponents, the
location and then once started puts you immediately in the air with
the enemy coming straight for you. Combat continues until you quit
or get shot down and you are scored on your combat
victories.
Single Mission: It is in this mode that you
are most likely to become a "Victorious Ace" or just another rookie
pilot who lost his life for the cause. These are the missions that
give you white knuckles and sweaty palms. Here you will use all the
skills you possess to avoid being shot down in flames. Whether you
are going out on a "Rodeo" mission to try to lure the enemy into
the air, or just out looking for ground targets to strafe, you have
to stay alert, or you will have "bought the farm".
Supermarine Spitfire Mk.IX cockpit (800x600 3D
mode).
Campaigns: The campaigns you fly are all
historical events that took place during the "Battle For Britain"
and the "Battle For Air Supremacy Over Europe". As a Luftwaffe
fighter pilot, you will be required to bring down as many Allied
bombers and their fighter escorts as you can. Or, as an Allied
fighter pilot, you will be required to shoot down many German
attackers to protect your bomber fleet.
Degree of Difficulty: The difficulty you
encounter will be determined by your choice of combatant opponent.
Rookie means you do not have has many fighters on your tail as with
a more advanced choice. If you have chosen Veteran or Ace, then you
had better be in top-notch form because you will have many more
aircraft to contend with and you will also be up against better and
more proficient pilots.
IMPRESSIONS
Republic P-47D cockpit (800x600 3D
mode).
My impressions of this simulation are slanted more
toward the scenery than the actual aircraft used in the combat
situations. I did like the panels on all the planes because the
instruments are very legible in all modes. I flew missions in both
2D and 3D and by far, the 3D mode is more suitable for the scenery
and actions involved.
There is not too much I can say for the aircraft
themselves. I believe that the FS98 aircraft add-ons are much more
pleasing to look at and have more realistic lines than do the
default aircraft. The Flightsim Devlopers P-51D that I imported was
a much better performer than the CFS P-51D. The same applied to the
P-47D and the BF-109s imported from FS98.
North American P-51D Mustang cockpit (800x600 3D
mode).
On the positive side of the simulation is the HUD
display that can be brought up by hitting the W key. This mode will
allow you to eliminate the instrument panel clutter and have a
wider field of view with full screen and at the same time, give you
an accurate indication of all essential parameters. The upper HUD
will give you a display of the current time, altitude, airspeed and
heading. The lower HUD displays additional information relative to
the flaps position, gear position, pitch attitude and a complete up
to the minute inventory of all bullets, bombs, rockets and cannon
ammo as well as percentage of your fuel remaining. I found that
when in a combat mode, these items come in handy when you find
yourself in an unusual attitude and the enemy all around
you.
Another feature of interest is the Tactical Display
which will show all friendly and enemy aircraft that are in your
sector. Your aircraft is located in the center of the display and
all others are shown in their relative position to you. The
Tactical Display also indicates the direction and distance to your
target.
Hawker Hurricane cockpit (800x600 3D
mode).
Supermarine Spitfire Mk.I cockpit (640x400 3D
mode).
I flew most of my missions in the P-51D and the
P-47D. Both aircraft flew smoothly and with a realistic feel.
During the Training Mission flights, I found it difficult to
concentrate on flying the aircraft due to the constant chatter of
the ground controller. I eventually got to the point where I could
"tune him out" and devote all my energy and effort to flying the
airplane.
Another thing I noticed during the Training Mission
and Single Mission flights was the decreased frame rate. On the
ground just prior to take off I would see anywhere from 1.0 to 3.0
fps. After getting airborne, the fps would increase just slightly
to perhaps 5 - 6 fps. There never was a "high" frame rate. The
hesitations and pausing are quite noticeable but do not seem to
detract from the simulation.
Imported FS98 Boeing 737 blows up.
USING FS98 AIRCRAFT
It was interesting to see how the imported FS98
aircraft performed. I used the B737 and the Boeing C-97 along with
the Seneca V, just to see how the procedure was done. It is fairly
simple. All you do is click on the aircraft that you want to import
from FS98 Aircraft Folder and copy it to the Combat Flight
Simulator Aircraft Folder. Just be sure that you also copy the
gauge file from one to the other, or you will find yourself sitting
on the runway in England without any instruments.
Each of the imported aircraft will appear in the
aircraft listing for the mission you are going to fly and you can
arm it with a selectable inventory of ammo, bombs, rockets and
cannon. I had the Seneca V loaded with rockets and the Boeing C-97
loaded with bombs. The B737 had forward firing machine guns and
rockets. The flying capabilities of the imported aircraft do not
seem to be affected after the transfer.
CONCLUSION
Microsoft Combat Flight Simulator will be a very
popular program among flight simmers for a long time to come. It is
an interesting and stimulating experience and will keep you on your
toes at all times. Unlike the drudgery of long haul flights in the
commercial jets, this program will keep you constantly alert and on
the move. If you are engaged in low level strafing of ground
targets, you must also watch out for fast rising terrain that could
cause a propeller strike and your demise. This is one simulation
that I can honestly recommend to everyone.
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