FlightSim.Com Visits Microsoft Aces Studio

Since its first release over 25 years ago, Microsoft Flight Simulator has grown to be one of the most recognized PC titles with some of the most loyal and educated followers of any computer game/simulation in existence. Both the program and the community itself have changed greatly since the first edition came out in 1981. While the scenery, aircraft and weather have improved due to great enhancement in PC technology, the community has grown globally with more and more enthusiasts and independent developers now than ever before.
In the past Microsoft was very protective over the development of Flight Simulator, and very few outsiders had the chance to witness what went on behind the doors of the Flight Simulator Development Headquarters. This practice has changed with the development plan for the new Microsoft FSX software. Microsoft and the FSX Community Development Team realize that it is the community that has greatly expanded the horizons of the Flight Simulator platform and therefore they have opened up the line of communication with us, the enthusiasts and software developers.
I was invited to attend a 2 day conference and tour of the Aces Studio Complex in Redmond, Washington where Flight Simulator is created.
THE TOUR
As soon as I arrived, I was lucky to be greeted by Brett Schnepf, The Microsoft FSX Community Development Team Leader. I was given a tour around the building and met many people from the development team including Michael Zyskowski, Program Manager / Aerospace Engineer, Hal Bryan, Software Test Engineer and Paul Lange, Lead Game Designer. Microsoft Flight Simulator is created by a group of people that are extremely dedicated and knowledgeable about what they do. Everyone
in the team has a certain task that they specialize in, and the
group has been selected with great care to make sure that the
product is superior when it is released. I was also very surprised
to see how excited and interested the team was about some of the
aftermarket, third party developed products that are available for
sale currently. The team stated that these products add inspiration
and excitement to the platforms they create, and many of the team
members are avid users of these products themselves.
I was introduced to most of the development team and was shown many
screen shots of the new product. Not only will the scenery and
aircraft improvements significant over those of FS2004, but it only
added to the excitement of actually being able to try a working
demo of the product the following day.
Bright and early the next morning I arrived at the Microsoft
Millennium F Building (Aces HQ) for the debut of the new software.
We were briefed on the new features and improvements we should
expect from FSX when it debuts "Holiday 2006".
The Basics
Two Versions
Two versions of Microsoft FSX will be released. There will be a Standard Version and a Deluxe Version. The difference? The Deluxe version contains the new Garmin G1000 in three cockpits, additional aircraft in the fleet, Tower Control capability and an SDK pack for development.
New Sound
Both versions will also enjoy an updated sound package with 5.1 capabilities. One of these capabilities is the option of using a headset and speaker system at the same time. This would enable the sound of the engine and wind to be broadcasted through your speaker system, while controlling all radio operations through a headset separately.
Flight Simulator X will provide pilots with the ability to fly one of 24 new aircraft. From the DeHavilland DHC-2 Beaver floatplane and Grumman G-21A Goose to the AirCreation 582SL Ultralight and Maule M7-260C Orion with wheels and skis. Players will be amazed at the details, such as shaded rivets, reflective paint, and glint from glass and chrome. FSX will also contain an Airbus for the first time with an accurate A321A! Most of the historic aircraft from FS2004 have been dropped. Fancy the sailplane in FS but can't stand that there is no tow plane? FSX will also have that tow plane accurately represented with accurate tension modeling for realism.
A Dynamic World
The development team has gone to great depths to improve on the
stock dull world we all grew to accept in previous versions of
Flight Simulator. The sky has been greatly improved with more
realistic weather and graphics. Weather data was painstakingly
collected from over 5000 weather stations worldwide to accurately
reproduce regional behavior. There are also 5 separate seasonal
textures with 23
environmental zones that change depending on your specific location
on the globe. This means not only will snow be on the ground in
Montreal during the winter time, but you will only see appropriate
foliage and vegetation on the ground as well. I also noticed the
rain effects that have improved greatly since the last version. Not
only has the rain on the windshield improved during flight, but the
glaze
effects on roads and taxiways are simply stimulating as well. In
addition, animals and their patterns will be represented in
extraordinary detail. From giraffes and lions in Africa, to whales
in the ocean, you can track each animal and its movements from the
ground or the sky.
Also for the first time, star gazing/navigation will be possible
within your simming experience. The FSX team has accurately placed
over 10,000 stars in their correct locations. These stars will also
be easy to see considering the maximum viewing altitude has been
increased to 18,000 miles high.
The airport database has also been upgraded and improved. FSX will
contain 24,000 airports internationally with 1200 being highly
detailed due to popularity. Each airport features artificial
intelligence-controlled jetways, fuel trucks and moving baggage
carts, allowing players to explore their hometown or venture to a
favorite far-off city. The FSX design team emphasized their goal of
expanding the realism seen in many of the stock North American
airports to other parts of the world.
24 million roads have been accurately modeled in to the FSX scenery
database. Much of the ground elevations, roads and textures have
been pulled from imaging collected from the space shuttle itself!
On these roads, users will notice traffic for the first time. The
effect is brilliant. Not only will the vehicles move down the road,
they will also change lanes and use signal indicators. At night,
each vehicle has a pair of headlights and taillights you will see
and can follow on any particular road you are near. If you are
flying over water, you will notice a complete new assortment of
boats which follow their own accurate path internationally. This
means that you will be able to see oil tankers and cruise ships on
those long Trans-Atlantic flights.
Missions
Although FSX will debut as the most detailed and realistic
Microsoft Flight Simulator to date, the FSX Development Team wanted
to improve the fun of the simulation by offering a variety of new
missions to keep the enthusiasts occupied, young and old alike.
With more than 50 new missions to choose from, aviators can build
their skill levels and engage in even more stimulating game play
than before. Players can choose to compete in the Red Bull air
race, landing on a moving
school bus, racing a jet propelled truck racer, rescuing workers
off an exploding oil rig, or bring relief materiel to the Congo,
while being able to keep track of their progress on each mission.
In addition to the mission layout and database being greatly
improved, there are also rewards for good technique and reached
goals. The basis behind the improvement in the mission database is
to give enthusiasts the ability to have fun while honing their
skills for more difficult flying. What better way to learn? More
missions will also be available for download from the FSX web site
when the product debuts. Enthusiasts will also be able to create
and edit missions of their own with the Deluxe Edition!
Shared Skies
Through increased online gameplay capabilities, "Flight Simulator
X" offers players a connected world where they can choose whom they
want to be, from air-traffic controller to pilot or co-pilot, as
they interact with other aviators from around the globe by chatting
in real time via headset and keyboard. One of the most exciting
features that will be available with the new FSX software is the
"Shared
Skies" capability. Shared
Skies enables two users to connect on separate computers to fly a
single aircraft together. This has limitless simulation
possibilities. When you connect through the multiplayer mode, you
can pass control of the airplane to each other. This means that you
can act as Pilot in Command or Co-Pilot depending on the flight and
or mission at hand. Instructors can also instruct trainees how to
fly, while keeping a constant watch on the controls if anything
goes wrong. The Shared Skies mode combined with the VOLP voice
communication chat software works great. Communication is clear and
non-delayed.
Another feature in the Shared Skies mode is called "Tower
Controller". This feature comes on the FSX Deluxe Version and
allows a user to sit behind one of 3100 tower controls to play a
role as ATC. During my demo of the product, I shared the cockpit
with another pilot on two separate computers, while being directed
by someone in
Tower Mode on a third computer. You can only imagine how this
feature will enhance the way we interact with one another during
simulated flight.
Aftermarket Support
One of my biggest inquiries with the FSX Development Team was if the large majority of popular third party development software will work with the new FSX. The Team assured me that they have been working closely with many of the freeware and payware developers to make sure that FSX is compatible with most of these offerings. This was confirmed when I did get the chance to fly a popular aftermarket payware aircraft on the FSX demo. Not only did the aircraft function well, but there seemed to be no negative effects from the changeover.Closing
I would like to thank Aces Studios for accommodating me and for taking the time to introduce the new software. As said before, the Flight Simulator Development Team is made up of not only extremely knowledgably people, but enthusiasts at heart. The development of FSX was a massive undertaking and took some of the most leading edge technology and thinking to put together.QUICK FAQ
Q: What's new in "Microsoft Flight Simulator X"?A: Many of the new features in "Flight Simulator X" are based on requests from our loyal community who have provided creative input into our decision process. Therefore, we are excited to bring our fans the most revolutionary addition to the "Flight Simulator" franchise yet. We take full advantage of Windows Vista and the latest Windows gaming hardware to create a beautifully rich and immersive 3D world for aviation fans, young and old, to explore and experience. The new enhancements extend beyond the look and feel of the planet_the advances in graphics will benefit the aircraft as well, and fans will be amazed at the new level of detail in the models and the realistic effects like sun glint off the glass and chrome, reflective paint, and even shaded rivets on the fuselage. For the more gameplay-minded, we are adding a new mission-based element to give fans a more objective driven experience with a sense of progression and skill development. We are also improving the multiplayer technology to allow the community to connect in new ways. This is just the beginning and, in the coming months, we look forward to sharing more information about "Flight Simulator X" as we lead up to launch at the end of the year.
Q: Will "Flight Simulator X" require Windows Vista?
A: No. While "Flight Simulator X" will not require Windows Vista, it will be optimized for the latest in Windows gaming hardware and fans will get the best experience by running on Windows Vista.
Q: What type of computer hardware will I need to run "Flight Simulator X"?
A: While we are still determining exact hardware requirements, we do know that it will run on a wide range of configurations because we want to make "Flight Simulator X" accessible to a wide range of fans.
Q: Will "Flight Simulator X" ship on DVD only?
A: Yes, for the first time "Flight Simulator" will ship on DVD only in order to provide the highest level of detail and realism for the product and we do not plan to offer a CD-based version.
Q: Will aircraft from FS2004 be compatible with "Flight Simulator X"?
A: Backward compatibly with existing 3rd party content is and has always been a priority for us, and we attempt to test as many add-ons as possible in order to provide the greatest level of compatibility.
Q: What are the types of aircraft featured in "Flight Simulator X"?
A: We will offer a range of aircraft to support a wide variety of flying experiences and many of the aircraft will be tied to specific mission-based experiences. Our basic fleet is merely the starting point because we are going to make it easier to download additional aircraft created by the many accomplished add-on developers in the community.
Q: How many airports are included in "Flight Simulator X?"
A: We have included more than 24,000 airports in "Flight Simulator X" and the coverage extends to every continent. We also focused a select number of high-detail airports and added a new level of "interactivity" that the add-on community will certainly expand upon.
Q: What new partners or endorsements will "Flight Simulator X" carry?
A: We are not quite ready to shine the spotlight on our new partners and endorsements, but they will be taking center stage in the months leading up to our launch.
Want to see more? Then check out this FSX video provided by Microsoft:
FlightSim.Com and FSPilotshop.com are proud to announce that we have set up an exclusive pre-order promotion for Flight Simulator X. We will be taking pre-orders for the new FSX software prior to release. Reserve your copy today!
Click HERE for more information.







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