Werewolf vs Comanche by Nova Logic
By Andy Hardison
"Impact Kill" you hear over your comm system. That should be helpful. You proceed to your next target when you hear "Incoming." Your threat indicator shows missiles coming in from 7 o'clock. You juke left, then juke right. Your system dispenses a few flares, then chaff. After a few tense seconds, you see a missile go humming off to your starboard wing. Whew, you think, that was close. Just when you thought you were safe to go back to hunting targets, you feel 20mm rounds impacting on your ship. A Comanche Light Attack helo is after you. No problem, you pivot quickly to your port side, then stop and pivot back to your right. There he is, just about lined up into your sites. You let loose 2 archer IR. seeking missiles. After you have done that, you pull up on your collective and fly over him just as the missiles impact. Just another day in the life of a KA-50 Kamov Attack helicopter pilot.
WereWolf Vs. Comanche is the best head to head game I have found.
the action, the realism, the challenge is all there for the player.
I first started playing Comanche when it came out 3 or so years
ago. At that time, Comanche was a breakthrough in complexity and
challenge. Now, with the addition of WereWolf to the sim, that is
again true. Nova Logic has produced a very faithful simulation on
both the Kamov and Comanche flight platforms. When running either
simulation alone, it is a challenge, and can sometimes require the
playing to link with another human to actually finish a mission.
However, that is not what WereWolf vs. Comanche is all about.
WereWolf vs. Comanche is about two people going head to head, or
jointly, into battle and seeing who wins.
I played WereWolf vs. Comanche with one of our fellow writers, Gary Rock. Since Gary had not played with Comanche before, I let him be the Comanche pilot, while I became more familiar with the WereWolf. Gary was a very able pilot, so good that he surprised me with his ferocity when we first went head to head on the modem line. This type of head to head was slow at best. Gary had to call me due to his line having call waiting, but that didn’t seem to help out with the game randomly dropping out on either of us. During flight, at random, either the Comanche side or the WereWolf side would drop with a message "A communications error has occurred" and causing us to restart our session together.
Later, after playing several games via modem, Gary and I got
together to play via the parallel port. We didn’t do the serial
port option, nor the network. Since neither of us has a network
setup, or the means to start a network setup, we decided that the
parallel option was good enough. Most players will not have a
network ready setup. There are a few out there that do, but they
are the exception, not the rule. For most game players, the
parallel, serial, or modem option will provide the all the head to
head action you could want. One of the suggestions given in the
manual for head to head play is to have the slower machine drop its
level of detail. I am running a Pentium 60, Gary a 486, I cant
remember the speed. Gary had his detail set to low and we both had
an acceptable level of flight control. However, when he put the
detail up to High, then my system became erratic, and Gary's system
slowed down even more.
The only blooper that I encountered while playing WereWolf was
during the modem to modem play. That was the random communications
error that occurred. We still have no idea what was causing the
problem, but it seemed to occur when either one of us was going
through a large amount of detail/action at that time. Other than
that, the game was exciting, thrilling, and just plain fun for both
of us. The only recommendation I have for players of this game is,
if you are married, have the little lady go shopping or see a movie
while you and your buddies are playing WereWolf vs. Comanche, it
does get loud.
---- Andy Hardison
---- stilgar@eden.com
System requirements : 386, 8meg Ram, VGA, 12meg HD, CD-ROM, Joystick, SoundBlaster compatible sound card


Tag Cloud
