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Discover the beauty of the Miami coast with Miami City XP from Drzewiecki Design. It includes highly detailed scenery of Miami City in Florida, United States. The product lets you fly over a very large area of Miami, with photoreal ground, detailed autogen, hundreds of custom-made photoreal buildings and FPS-friendly, lite sceneries of KMIA, KTMB and KOPF airports.
The Ryan Navion dates back to the 1940's and has both a military heritage and civilian usage. Many are still flying. vFlyteAir has recreated this plane for X-Plane 10 and reviewer Shawn Weigelt takes it for a spin. While not perfect, he finds it to be an extremely good flier.
In this interview we meet two of the principals of Drzewiecki Design, Stanislaw Drzewiecki and Jakub Paczek. They have both been involved in flightsimming for many years and are unusual in that their scenery designs are made for all the current major sims, including MSFS, X-Plane and Prepar3D. Read the interview to learn more about their designs and background.
Announcing a new feature for the FlightSim.Com file library: user comments. Much like you can do with news and feature articles, you can now leave comments on each individual file in our library. So be it praise, construction criticism, a request etc., leave a comment. The new comments feature is a fantastic way for members to interact with the developer.
In this tutorial, Paul Mort gives us an introduction to SketchUp, one of the easiest to use 3D design tools. With SketchUp you can create 3D objects for use in scenery. With the basics well covered, this 13th part gets into the use of opaque textures to create things like glass and water.
Navigraph provides the international flight simulation community with aeronautical data such as airport charts, enroute charts and FMS Data. They have now added Lufthansa Systems as a supplier of chart data to significantly expand their coverage.
Laminar Research, creators of the X-Plane flight simulator franchise, announces that the European pilot organization, PPL/IR, has adopted X-Plane 10 as its instrument training platform. PPLIR is a European organization dedicated to promoting safe IFR flight for private pilots in Europe.
Laminar Research announces that X-Plane 10 Mobile version 10.1 is now available. Also all add-on airliners are now on sale. Changes include a new kneeboard map, new aircraft, new tutorials, improved navigation equipment and more.
There are less than 70 days remaining until FlightSimCon 2015 in Connecticut! One of the biggest developments this month is that GoFlight, manufacturer of custom FSX panels and controls, will be attending the event. They join other FSX developers, including A2A Simulations, Jetline Systems, iBlueYonder, and newly-confirmed FSFX Packages on our extensive list of exhibitors.
Daniel Everman is a young X-Plane scenery designer who in a short time has made quite a name for himself. He has created many larger airports like KDCA and KELP and is increasing his skills all the time. Learn more about the person behind the scenery and his other aviation interests in our interview.
Announcing the Virtual International Flying Club (VIFC). The main goal at VIFC is to promote multiplayer flying. At the moment they are running three FSD servers and a Teamspeak 3 server to give to members the possibility to fly online in great company using FSCOPILOT and FSINN. They support FS2004, FSX and X-Plane.
In this tutorial, Paul Mort gives us an introduction to SketchUp, one of the easiest to use 3D design tools. With SketchUp you can create 3D objects for use in scenery. This 12th part reviews creating curved shapes and demonstrates how to project textures onto them properly.
There are a lot of exciting things going on at X-Plane! March saw the release of X-Plane 10.35 for desktop computers, and the first major update for X-Plane 10 Mobile is coming soon. Creator Austin Meyer has been busy too, between the patent troll lawsuit and his custom airplane.
New from Carenado for X-Plane is the PC12 HD Series. The package includes six HD liveries plus a blank for repainters, realistic lighting, customizable panel, an advanced cockpit and much more.
Richard Nilsson is a talented X-Plane scenery designer and in this tutorial he shares his techniques for creating airports and their surroundings using graphic overlays. He covers sources for data, tools used, artistic considerations and the various techniques needed to put everything together.