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New for X-Plane from Aerosoft is Twentynine Palms KTNP Airport. This is the first project of their scenery development company 29Palms Scenery Design and JaraNet for X-Plane 10. It offers a whole new level of detail and realism, based on many references from the real airport.
Now available at the FS Pilot Shop is Roger Dodger Aviation - DIY Flight Sim Pod. These DIY videos and instruction manuals show you how to build a large enclosed flight simulator. Climb inside your new home flight simulator, no more sitting at an ordinary desk. Experience total immersion in your flight simulator experience!
X-Plane scenery designers wanting to import images into WED will find it complicating and this puts a lot of people off. In this article, Richard Elliott offers some techniques that will help. It's still not easy and some of the tools are not so user friendly but the end results can be worth it.
Announcing the release of iFMS 2.0. Apart from the original functionality, which consisted of a "Boeing style" Flight Management System, a Navigation Display and an LNAV/VNAV engine, iFMS now also incorporates a Primary Flight Display, various EICAS displays accommodating both twin and four engine aircraft and a fully functional MCP module.
The regional Pullman-Moscow Airport is located in the northwest US in Washington. This add-on from Aerosoft recreates it entirely including its environment. The aerial image covers a surface of 59 sq km with a resolution of 0.3 m/pixel. Due to appropriate adjustments, the scenery fits nicely into the default terrain of X-Plane, but also into HD Mesh and G2XPL.
New from SimCoders is Reality Expansion Pack for Carenado F33A Bonanza for the X-Plane version. Developed by real pilots, this pack adds features like ultra-realistic flight dynamics, realistic airplane systems, interactive checklist, towing system and much more.
The TrackIR 5 is the latest head tracking product from Natural Point. Versions of this tracker have been available for over a decade and all have made flight simulator and other games better by allowing a more natural way of looking around versus other options like joystick hat controllers. Reviewer Justin Cogo offers his take on this latest version.
The latest news from Laminar Research is that they are taking the entire X-Plane 10 desktop flight model and aircraft systems to the mobile app. That means all of the physics, all of the systems, all of the datarefs, as well as 99.9% of the panel system and instruments.
The X-Plane add-on Santiago International Airport from Aerosoft stands out due to its extremely high density of objects. In addition to the accurate reproduction of the airport and all its surrounding buildings, including the fully animated O'Higgins amusement park, the realistic vegetation objects provide an authentic atmosphere.
The Tecnam P2002 lets X-Plane pilots experience a modern light sport plane. Reviewer Shawn Weigelt found some shortcomings, but found the plane to be a ton of fun to fly, with a reasonably accurate flight model and turned out to be just what he needed to enjoy flying X-Plane again.
In only a few years time Oleg Shevchenko has developed the skills to be a top level scenery designer. Though he has worked with Prepar3D his released scenery is for X-Plane. Remarkably, all his designs are custom made including the 3D buildings, objects and ground polygons. Learn more in our interview.
Announcing Rio de Janeiro - Santos Dumont Airport SBRJ for X-Plane. Santos Dumont Airport was the first civil airport in Brazil. It is currently the second busiest airport in the state of Rio de Janeiro. This scenery is an ultra-high resolution replica of Santos Dumont Airport, updated in 2016.
Announcing Force Dynamics performance motions platforms for X-Plane. It's a motion platform that tilts and rotates to simulate the experience of being in a car, plane, or pretty much any other vehicle. It comes ready-to-go, with an on-board computer, monitors, a 900 watt surround sound system, and the most powerful force feedback wheel in the business.
In this tutorial series, Paul Mort teaches the basics of X-Plane scenery creation using Overlay Editor. You may find scenery is easier to create than you might think, as objects can be dropped into position, adjusted and rotated, with ease. The article shows how to create your own custom ground textures and use them in scenery.
Along with his partners in Maps2XPlane, Matthias Seewald has taken on an unusual design challenge: creating a part of the world that does not exist in any form in the X-Plane default scenery. Recreating Antarctica provides some unique challenges, and some interesting opportunities as well. Learn more about this project and future plans in our interview.