Flight1 Software announces the release of BAT-X. This software fixes the unrealistic battery drain times in Microsoft® Flight Simulator X and Microsoft® ESP™ and Lockheed Martin® Prepar3D™ and will allow you to do full and realistic pre-flight procedures without having to worry about battery drain within the sim.
If you've ever tried to simulate realistic pre-flight procedures on the ground before starting the engines, you've likely encountered a frustrating bug: the aircraft batteries drain at an unrealistically high rate. This can make setting up the radios, listening to the ATIS, or performing other tasks requiring electricity challenging. Especially if you get distracted or take the time to follow a checklist! Once the battery is drained you can't start the aircraft, and there's no way to "charge" the battery either. So you need to close the simulation and launch it all over again. In the air, realistic decision-making scenarios after failures are equally challenging if the battery drain is unrealistic.
On the ground, with BAT-X installed, you can run electrical equipment in the aircraft before you start the engine(s) without having to rush through your procedures. In the air, BAT-X makes in-flight simulation more realistic after an engine failure. Just because the engine quits doesn't mean you can't use the radios, electrical gauges, and lights on battery power for a short while. Being able to do this realistically in the simulator is essential for training in emergency scenarios that include engine failures at night or in IMC. With BAT-X installed, you can also more realistically simulate scenarios involving alternator or generator failures.
For more information on how BAT-X can add more realism to your simulator, visit here.


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