• Special Report: Combat Flight Simulator

    Combat Flight Sim Press Conference


    Microsoft Combat Flight Simulator
    Press Conference


    Event: MS CFS Press Conference
    Time: September 21, 1998
    Place: Santa Monica, California
    Report By: Arnie Lee
    Combat Flight Simulator Launch

    Microsoft is currently finalizing plans for the launch of Combat Flight Simulator on November 5th.

    To explain and demonstrate the new features of this upcoming product, members of Microsoft's Game Group today held a press conference for a large group from the editorial press. The official title of the meeting was appropriate Mission Briefing: Combat Flight Simulator. Microsoft assembled several key players from the development and marketing team who we'll meet shortly. And Microsoft also introduced us to some of their other friends from the aviation world.

    Santa Monica Flying Museum
    In keeping with the historical bent of this new program, the meeting was held at the Santa Monica Museum of Flying, home to a large number of vintage war planes. The museum is conveniently located in the heart of Santa Monica and adjacent to the Santa Monica Municipal Airport. We had the museum to ourself and were free to roam through the three floors of aircraft displays since the museum is closed to the public on Mondays.

    Two Years In The Planning

    Ed Fries, Microsoft's General Manager, Entertainment Business Unit kicked off the conference. Based on feedback and focus groups conducted with flight sim users, Microsoft has been working for two years to create this new product. To pull it off, the games unit needed more help and were able to recruit staff and developers from other parts of the company.

    Meet Some of the CFS Team

    Product Manager Jose Pinero explained Microsoft's "vision". They are creating two distinct lines: the well-know, extremly succesful Flight Simulator and the new Combat Flight Simulator. While the two lines will share common technology, Microsoft believes that the user requirments of these products are different. Like Flight Simulator, CFS is an open system so it's possible for the user or third-parties to add components which enhance and extend its capabilities.
    Product Planner Bruce Williams. As Jose puts it, Bruce is the "keeper of the feature list". For those of you who have ever submitted a suggestion or your wish list for Flight Simulator (and in the future for CFS), you should know that they don't fall on deaf ears. Bruce has been charged with determining what users are asking for and has worked hard to make them happen.
    CFS flight modeling was designed under the eye of Mike Schroeter. Mike is an aeronautical engineer and did stints as a flight instructor and corporate pilot. CFS is based on six-degree of freedom modeling and the design group included details such as the change in aircraft weight and moments as fuel and amunition is expended.
    Bob Day, who previously worked on Microsoft's NT operating system, designed CFS's damage modeling. It works something like this: critical aircraft components are identified, for example a wing or an engine. Each component is "containerized" or surrounded by an invisible box. If a round of ammunition passes through the container, then damage is said to have occurred. CFS refers to a tabluar "damage profile" to determine the extent of the damage to the component. By tabluarizing this information, you can see that this is a very flexible modeling technique.
    I talked to Kris Shankar about CFS's missions. Although it will ship with many pre-built missions, CFS also includes a "mission editor". To make a new mission, you specify a geographical area, the number and type of enemy aircraft, etc. What's more, you can use the mission editor to build "mini-sceneries" adding ground vehicles, barracks and fuel tanks, for example. These ground object can be targets which can sustain damage similar to CFS aircraft. The "mission editor" is an Excel-like spreadsheet that contains the mission parameters.
    Jon Seal has spent more than a year collecting background information for CFS. For example, his research involved tracking down actual World War II mission charts, aircraft performance profiles, enemy logs and conducting personal interviews with combat aviators. A look at CFS's Pilot's Manual will show you the extent of research that went into this package.
    Jeremy Stone implemented the artificial intelligence portion of CFS. The result is that you end up doing battle with a very challenging enemy. Like many of the other team members, Jeremy was very anxious to share his insites with the press.

    Meet Combat Flight Simulator

    So what's Combat Flight Simulator about?

    In short, it's a World War II air combat package. CFS is based on the proven Flight Simulator "engine". Most of you are familiar with Flight Simulator and will be able to jump into the cockpit and feel right at home. Yes, they'll be a short learning curve as you learn the new controls, but it's no more difficult than a check ride when you're transitioning from a one single engine plane to another.

    The similarity of CFS to Flight Simulator is a very powerful incentive for most flight sim fans. Microsoft is betting that it can leverage its huge installed based of civilian cyber-pilots to attract them to CFS.

    When I first heard about CFS earlier this year, I was a little skeptical. I expected repainted aircraft with "strapped-on" guns. But after using early betas of CFS for the past several months, I'm no longer skeptical. Yes, CFS uses FS technology. But CFS adds a exciting and enjoyable dimension for aviators.

    If I were to select one area in which I think CFS excels is in giving your an wonderful visual impression. Here's how:

    Panels

    The cockpits are very well done. You feel as if you're in a World War II plane, not a converted Cessna. The instrumentation looks authentic and dated from 50 years ago. Here's a close up look at the Hawker panel.

    Aircraft

    Microsoft's team did extensive research on both the flight model and history to design these aircraft. CFS will ship for eight aircraft: Spitfire MkI, Hurricane MK I, Messerschmitt Me 109E, Messerschmitt Me 109G, Focke Wulf Fw 190 A8, P-47D Thunderbolt, P-51D Mustant and Spitfire Mk IX. Here's a shot of the P-51D Mustang. Click for larger image.

    Scenery

    Not only are the panels and aircraft top notch, so is the scenery.

    The computers at the Press Conference were equipped with high end Diamond Monster 3D II video cards. The result is astouding - dazzling, fluid scenery and great special effects. The smoke and haze effects are realistically displayed.

    CFS also performs well using my P200 and a more modest 3D video card.

    Click for larger image.


    Texture Relief

    I talked at length to Microsoft Engineer Bob Day about CFS scenery. Here's what I learned.

    The CFS scenery engine is very similar to that of FS. However, CFS makes extensive use of the texture relief method of painting the screen. Most FS sceneries are made by laying down a texture over an area on the ground at a single elevation.

    According to Full Throttle's Editor-in-Chief Tim Dickens: "With texture relief, any given area in a scenery is described as a set of coordinates having a latitude, longitude and multiple elevation points within the defined area. An associated bitmap (texture) is overlayed on top of this. The result is that the previously 'flat' ground texture is now rendered into a natural looking terrain with varying elevation points".

    When the texture relief command is performed, the scenery engine converts this data so that the video card (using DirectX) can efficiently draw the area. The result: CFS will deliver great looking detailed scenery right out of the box. Can 3rd parties sceneries be far behind?

    Compatibility with FS98

    Here's where Microsoft will be able to capture a ready-made audience. Much of the technology in FS can be used without change in CFS.

    For example, Bruce Williams dragged the Boeing 737 from FS98 into the CFS folder and soon he was flying a machine-gun equipped airliner! In addition to the default weapon supplies, the 747 also has a default damage model. So you can shoot at it and it will sustain damage accordingly. Bob Day demonstrated how it was possible to change the vulnerability of an aircraft using the damage profiles.

    If you've designed your own or have collected Flight Shop, you'll be able to easily convert them to use with CFS. Are you ready for a Piper Cherokee with bombs or an ultralight with machine guns?


    A Ready Made Fleet

    What a concept! Create a new combat flight simulator that is able to immediately use the thousands of existing Flight Shop aircraft . This will be a tremendous selling feature for CFS.

    Existing FS scenery is also compatible with CFS.

    While the entire world exists in CFS, only the 400 or so miles of Western Europe - from U.K. to east to Germany and from Switzerland to north to the Baltics - are covered in detail.

    Here's a view of a fighter over the Mirage in Las Vegas. I don't think the Mirage was there in 1942. Yet this shows you that the scenery possibilities for CFS is wide open.


    Click for larger image.

    Meet the Special Guests

    For me, one of the neatest things about the press conference was getting to meet the group of gentlemen below. During the day, I was able to speak with all of these individuals and found them to be knowledgable and at the same time modest about their wartime participation.

    In particular, Mr. Jack Stafford, an RAF Ace (New Zealand group) expressed his regrets about how many men - from both the Allies and the Axis - who were lost in battle.


    Mr. Jack Stafford

    (L. to R.) Mr. Robert Ashby, Mr. Woodrow Crockett and Mr. Robert Lawrence - all Tuskegee Airmen; Mr. Jack Morgan of the Confederate Air Force; Mr. Al Jones and Mr. Jack Stafford - World War II veteran pilots.


    Feedback from the Flight Sim Community

    Microsoft invited Robert Mackay, founder and President of MicroWings, to talk about the feedback that he's been hearing about CFS from the flight sim community. He's heard extremely positive things from users. He attributes the "yeahs" to CFS's strong compatibility to FS. He says that with so many third party add-ons available for FS currently, there's bound to be a large number of similar offerings for CFS in a very short while. He's already familiar with several CFS add-ons that are already in the planning stage.

    Robert Mackay

    More to Come

    We have a lot more information to share with you about Microsoft's Combat Flight Simulator. We'll continue this extensive report shortly. Please return soon.

    In addition, the next issue of Full Throttle will have a complete review of Combat Flight Simulator. If you'd like to subscribe, click here.


    Report Wrap Up

    I hope that this report gives you a closer understanding of just what you can expect when Combat Flight Simulator begins shipping in early November.

    I'd like to thank all of the folks at Microsoft and their P.R. firm Shandwick & Associates for inviting us to the CFS unveiling.

    If you have any comments about this report, please address them to Arnie Lee.


     
    Full Throttle
    Bringing you the BEST in flight simulation


    Copyright ©1998 Full Throttle Corp. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of Full Throttle Corp. is prohibited. Used with permission.