Erick_Cantu
07-27-2002, 02:56 AM
With this thing in the sky I honestly see no need for the A380 except for saber rattling! I'll take this one over an A380 any day!!!
http://www.flightsim.com/dcforum/User_files/3d4243ea35e37646.jpg
-E
[font size=1]
FLIGHTFX POLICY
1.) We design for reality, not for idealism.
Thus, you will not see virtual cabins on our aircraft. You can not see inside the real thing anyway, unless you are looking into the sun. You will find virtual cockpits but they will not be visible from outside for the same reason.
2.) We design for people with real computers. Thusly, we will not waste polygons on superfluous parts. We will use a texture when there is no noticeable difference between it and a group of performance wasting parts. We will model our aircraft efficiently. If you do not like it, too bad.
3.) We will give you the latest features, but we WILL NOT sacrifice visual accuracy to implement them. Accuracy comes before eye candy.[/font size]
[link:flightfx.cjb.net/|http://flightsimmers.net/airport/nwva0670/SONICFFX.gif]
http://www.flightsim.com/dcforum/User_files/3d4243ea35e37646.jpg
-E
[font size=1]
FLIGHTFX POLICY
1.) We design for reality, not for idealism.
Thus, you will not see virtual cabins on our aircraft. You can not see inside the real thing anyway, unless you are looking into the sun. You will find virtual cockpits but they will not be visible from outside for the same reason.
2.) We design for people with real computers. Thusly, we will not waste polygons on superfluous parts. We will use a texture when there is no noticeable difference between it and a group of performance wasting parts. We will model our aircraft efficiently. If you do not like it, too bad.
3.) We will give you the latest features, but we WILL NOT sacrifice visual accuracy to implement them. Accuracy comes before eye candy.[/font size]
[link:flightfx.cjb.net/|http://flightsimmers.net/airport/nwva0670/SONICFFX.gif]