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View Full Version : Open-Ed: Super Pro Edition



Patkorn
02-23-2002, 09:46 AM
I do agree to the fact, that there are still incomplete features in FS2002 that need to be fixed. As a real Mooney pilot, the missing virtual panel is a real loss. Also the texture could be a little more local.

I do not agree however, that this calls for a Super-Pro-Version costing double the expense. This should be included in the normal product catalog. Every customer has the right to own a perfect version without flaws. I don't know if MS is the right company to achieve this though - there are always beautiful new features, but the flaws in previous versions get dragged along. I hate repeating myself, but I and other pilots have often mentioned that aircraft behaviour needs attention - the Open-Ed mentiones it too in the case of stalls. What irritates me most is the turn-inertia and the ball in the turn-coordinator, why can they not make this more realistic. Same goes for the Attitude indicator in the default glass cockpits, the horizon is falsely placed. The analoge gauge of this instrument was improved with 2002 to though, I give them credit.Leaning the plane (EGT,CHT Performance settings) are off and also doing the Magneto check is unrealistic. Thease are all things that can be fixed.

The default 747 Panel is so ugly, I never use it ever - PSS747's are just such a joy ! Thank god it was developed by Phoenix. This brings me to another idea: why don't they quit including such aircraft and sell their product for a reduced price. So then people can go and get 3rd Party add-ons of their choice. Why pay for badly developed components. Dreamfleet is making a Piper 28 ArcherII. I fly this Aircraft in real life and the screenshots they have published look ##### good to me, I can't wait to purchase it.

So to sum it up: MS should concentrate on polishing up the flaws and bad Aircraft modelling. I would not mind a low cost version with less aircraft (only the real good ones) - so that there is more left to spend on really good 3rd Party ones. That would do it for me.

robbie1472
02-24-2002, 11:24 AM
I'll agree that making the flight dynamics of whatever planes that are included near perfect, should be job one for microsoft. They have come a long way since the begining and now just need to refine what they have.
The op-ed mentions something I think MS really should do, and that is include scenery and plane editors along the lines mentioned by the article. Either include it in the game package or make it an add-on. I've tried some of the 3rd party editors and am just not satisfied with how well they work. I think MS could come out with something that would integrate more closely with the game.

Airbos
02-24-2002, 12:25 PM
Hi,

I was happy to read in the article that MS should have featured a scenery editor to modify both the elevations and the textures/autogen or landclass in general. I am a scenery designer and I feel very frustrated to build an airport as it is in real life with all custom objects and then I look around my airport and see unacurate coastlines, elevations and a slim city that should be very populated in real life and without being able to modify them. I look at Xplane for exemple and I see it features a scenery editor and MSFS with all its tradition does not have any tool to help us make basic changes in the scenery lanscape especially that they did an FSEdit for aircraft. I feel frustrated to see third party basic payware programs for landclass changes and elevations with country packs that does not cover all the world and MS not releasing a free little tool for that. And they call they box Pro Edition. Anyways I hope with this article a miracle will hapen and we will se something with the SDK.

Thanks :)
Michel

flyinggriffin
02-24-2002, 11:50 PM
There is no such thing as a perfect product without flaws. Frankly I am amazed at how well modern software fits the almost unlimited combination of hardware that are computers. Why do they let the bugs get out?
Why did Mooney let a bunch of aircraft leave the factory with rivet holes countersunk improperly. Why did the Lycoming vendor who supplies steel for the crankshafts fall short on some of the forgings? Why is there trouble with the B737 rudder? These products are all made under very strictly controlled manufacturing procedures. The parts that go into them have a better pedegree than a show quality dog. Imagine how much trouble there would be if any old wire, nut and bolt or sheet metal was used without restriction.
People are human and screw up. Sometimes you kill one bug only to breed another one somewhere else in the code. Sometimes the boss just can't afford the time to let you work out all the kinks.

Patkorn
02-25-2002, 07:47 AM
Of course there are bugs, which is ok, that is not the point here though. The discussion is about the need of a Super-Pro edition of MSFS.

By the way, if this Program would be open-source, there would be far less bugs running around in it - especially long term probs (eg. airfiles etc) would have benn fixed long ago ;-).

I do not want to have to spend more bucks for a more superior version than the Pro. It has more features than the Standard, but the same bugs...