PDA

View Full Version : 737-500!!!



Erick_Cantu
05-26-2002, 09:35 PM
Given some more free time tomorrow I bet I could finish the FSDS stuff and start GMax processing by next week (month)...

http://www.flightsim.com/dcforum/User_files/3cf18c6e2b5a922b.jpg

http://www.flightsim.com/dcforum/User_files/3cf18c822b6787cc.jpg

http://www.flightsim.com/dcforum/User_files/3cf18c942b6c56d8.jpg

I forgot how nice it was to have a nearly done 737 on my computer...:-)

I can't wait to finish the CG's and get back to work on the -200A. I will have to make new wings for it...that promises to be...interesting...seeing as these wings are the result of hours of toil...;-)

-E

[font size=1]
FLIGHTFX POLICY
1.) We design for reality, not for idealism.
Thus, you will not see virtual cabins on our aircraft. You can not see inside the real thing anyway, unless you are looking into the sun. You will find virtual cockpits but they will not be visible from outside for the same reason.
2.) We design for people with real computers. Thusly, we will not waste polygons on superfluous parts. We will use a texture when there is no noticeable difference between it and a group of performance wasting parts. We will model our aircraft efficiently. If you do not like it, too bad.
3.) We will give you the latest features, but we WILL NOT sacrifice visual accuracy to implement them. Accuracy comes before eye candy.[/font size]


http://flightsimmers.net/airport/nwva0670/SONICFFX.gif

spitfire222
05-26-2002, 09:47 PM
Looking great Erick! Keep up the great work! I'm sure everyone will appreciate all your hours of hard work whne this plane is released! :-)

Best regards, :-wave
Vincent

Erick_Cantu
05-26-2002, 10:08 PM
Thank you...:-)

-E

[font size=1]
FLIGHTFX POLICY
1.) We design for reality, not for idealism.
Thus, you will not see virtual cabins on our aircraft. You can not see inside the real thing anyway, unless you are looking into the sun. You will find virtual cockpits but they will not be visible from outside for the same reason.
2.) We design for people with real computers. Thusly, we will not waste polygons on superfluous parts. We will use a texture when there is no noticeable difference between it and a group of performance wasting parts. We will model our aircraft efficiently. If you do not like it, too bad.
3.) We will give you the latest features, but we WILL NOT sacrifice visual accuracy to implement them. Accuracy comes before eye candy.[/font size]


http://flightsimmers.net/airport/nwva0670/SONICFFX.gif

spitfire222
05-26-2002, 10:16 PM
Question for you Erick: How many virtual planes have you created? We all know you have built lots of plastic models!! ;-) :-lol

I'm off to bed, see you all tommorrow! Good night! :-sleepy :-sleepy

*My 300th post* Only 700 more to go!! :-lol

Best regards, :-wave
Vincent

LVBer123
05-26-2002, 10:32 PM
If I leave (NEVER! :)), then you can have MY 700 posts!

P.S. Why do you need to export your planes into G-max?

http://www.flightsim.com/dcforum/User_files/3ce7fa6215a0c13f.jpg
Kindest regards,
LVBer123

Erick_Cantu
05-26-2002, 10:37 PM
Hmm...

Well, I have made an FS4 Retro Lear 25...a few minutes work, really...(Avalable at fs.com) the there is the Lear 35 which is nearly done, the MD80 which is beginning GMax processing, the L1011 which is in the early design phase, the Su-37 and CV990...

Then there is the 737-200/300/400/500, possibly 100, these are nearly ready for GMax, the DC-9-30 which only needs wings and will be ready for GMax, and some others...I keep a varied projects list...otherwise I get bored and don't do anything!

Many repaints - some Flankers, a 737-200, a 737-400, TU-154, and a few for Continental Virtual Airlines (MD-11, DC-10...), the FS95 retro 737-400 (available here at fs.com along with my other works, search for Cantu)...

And many sound sets, a few of whcih are avalable at http://www.cableone.net/stewart-global/hosting/erick/ - a few more to be released shortly...:-)

-E

[font size=1]
FLIGHTFX POLICY
1.) We design for reality, not for idealism.
Thus, you will not see virtual cabins on our aircraft. You can not see inside the real thing anyway, unless you are looking into the sun. You will find virtual cockpits but they will not be visible from outside for the same reason.
2.) We design for people with real computers. Thusly, we will not waste polygons on superfluous parts. We will use a texture when there is no noticeable difference between it and a group of performance wasting parts. We will model our aircraft efficiently. If you do not like it, too bad.
3.) We will give you the latest features, but we WILL NOT sacrifice visual accuracy to implement them. Accuracy comes before eye candy.[/font size]


http://flightsimmers.net/airport/nwva0670/SONICFFX.gif

Erick_Cantu
05-26-2002, 10:41 PM
So that I can get the new animations and nice reflective textures amongst other things...:-)

For me, it's easier to process it in GMax than do the whole thing in GMax. To each their own I suppose.

-E

[font size=1]
FLIGHTFX POLICY
1.) We design for reality, not for idealism.
Thus, you will not see virtual cabins on our aircraft. You can not see inside the real thing anyway, unless you are looking into the sun. You will find virtual cockpits but they will not be visible from outside for the same reason.
2.) We design for people with real computers. Thusly, we will not waste polygons on superfluous parts. We will use a texture when there is no noticeable difference between it and a group of performance wasting parts. We will model our aircraft efficiently. If you do not like it, too bad.
3.) We will give you the latest features, but we WILL NOT sacrifice visual accuracy to implement them. Accuracy comes before eye candy.[/font size]


http://flightsimmers.net/airport/nwva0670/SONICFFX.gif

Lou_Betti
05-27-2002, 12:12 AM
Looking good, Eric, but did you put a VC in it? ;-)

Regards,
[link:www.dreamfleet2000.com|http://www.dreamfleet2000.com/gfx/images/Forum_Banners/DF_BANNER_FORUM_LOU.jpg]

Erick_Cantu
05-27-2002, 12:17 AM
Not yet - I didn't say it was that far along!!!

It will however only be visible from the inside...as is my policy...:-)

Oh, goody, tomorrow I can do that....given my mediocre skills it should be interesting...:-)

-E

[font size=1]
FLIGHTFX POLICY
1.) We design for reality, not for idealism.
Thus, you will not see virtual cabins on our aircraft. You can not see inside the real thing anyway, unless you are looking into the sun. You will find virtual cockpits but they will not be visible from outside for the same reason.
2.) We design for people with real computers. Thusly, we will not waste polygons on superfluous parts. We will use a texture when there is no noticeable difference between it and a group of performance wasting parts. We will model our aircraft efficiently. If you do not like it, too bad.
3.) We will give you the latest features, but we WILL NOT sacrifice visual accuracy to implement them. Accuracy comes before eye candy.[/font size]


http://flightsimmers.net/airport/nwva0670/SONICFFX.gif

Avstar113
05-27-2002, 02:41 AM
I think you're doing a super job on creating those aircraft! :)
Well done.
-Av

atr_42_500
05-27-2002, 09:06 AM
Hi this is great!

Is there a way it will work with the DF panel? Like the famous ilh merge? It will be great!

I love the -300 and -500's.

Nice flights!
http://www.flightsim.com/dcforum/User_files/3ce0c5a854eb155b.jpg

Arne
05-27-2002, 09:22 AM
Is it a merge to make the DF panel work with a 737-500?

http://home.no.net/oizann/Pics/signatur.jpg

atr_42_500
05-27-2002, 09:24 AM
Sorry I was talking about the merge DF panel / default 737-400

Nice flights!
http://www.flightsim.com/dcforum/User_files/3ce0c5a854eb155b.jpg

Arne
05-27-2002, 09:57 AM
OK. Im currently flying an 737-500 for my VA (Braathens), and wondered if there was a merge to use the DF panel.
That's my reason for asking.

Nice flight to you too ;) ;)

http://home.no.net/oizann/Pics/signatur.jpg

captainf
05-27-2002, 05:36 PM
Looking good Erick :)

egll_eidw@hotmail.com (you can add me to msn if you want to)
AOL= captaflynn
Yahoo= captain_aer_lingus
ICQ= 155516002

http://www.flightsim.com/dcforum/User_files/3c87db3905eb4082.jpg
http://www.ei.vze.com
Regards

Ashley

JrWingman
05-27-2002, 06:28 PM
As a long time "lover" :-lol of Boeing 737s I think that -500 of yours looks great!

Can't wait for it much longer...and the others.

PS Is there any possibility that I could be a beta-tester for them?

Is it possible to fly Virgin twice?
[link:princeair.tripod.com/|http://www.flightsim.com/dcforum/User_files/3ce1c1eb0fba93ab.jpg]
http://www.flightsim.com/dcforum/User_files/3c23a4c954162383.gif
NO (I think you know why!!!)
jrwingman@hotmail.com
CYVR
Flying with an 8mb video card

Erick_Cantu
05-27-2002, 07:06 PM
Dunno about the panel (Don't have the DF 737), but for our -400, with some file renaming your TOM templates will work...:-)

-E

[font size=1]
FLIGHTFX POLICY
1.) We design for reality, not for idealism.
Thus, you will not see virtual cabins on our aircraft. You can not see inside the real thing anyway, unless you are looking into the sun. You will find virtual cockpits but they will not be visible from outside for the same reason.
2.) We design for people with real computers. Thusly, we will not waste polygons on superfluous parts. We will use a texture when there is no noticeable difference between it and a group of performance wasting parts. We will model our aircraft efficiently. If you do not like it, too bad.
3.) We will give you the latest features, but we WILL NOT sacrifice visual accuracy to implement them. Accuracy comes before eye candy.[/font size]


http://flightsimmers.net/airport/nwva0670/SONICFFX.gif