View Full Version : CFS3 Virtual Coclipt Views
02-01-2003, 04:48 PM
Hi, i recently bought the game and despite what others think, I think its pretty good. I get great FPS and great graphics and the gameplay is fun. Anyway, my question is, is it possible to be able to view the gauges and the gunsight and outside view etc altogether, like in FS2002? Or do you have to always use the hatswitch to look down? Thanks for the help
02-02-2003, 08:38 AM
Pleased to hear that your copy of CFS3 works for you !
Mine won't load at all on my WIN-98SE machine and on the WIN-XP machine all I get is planes which are all white, the Pilot in the opening scene looks like a ghost, no ojects and the grass is light-blue !
Asked Microsoft to check whether the CDs are genuine and Yes, they are.
Both machine have recent CPUs, as much RAM as the MoBos can support and TI-4600s with the 30.82 driver under DX-8.2
What are your Hardware specs and O/S ?
O t t o
02-02-2003, 06:21 PM
LAST EDITED ON Feb-02-03 AT 05:22PM (EST)[p]Go to "player target" view, then zoom toward the plane until you see nothing but sky and ground.
Then press F5.
You'll get the gauges and from there you can click them on and off, or drag them around as well.
You won't have a gunsight though.
Not a very realistic way to play, but it's fun sometimes...
02-02-2003, 09:29 PM
Ok, I was just about to leave the house earlier and I think I totally misunderstood you...
If you're just wanting to see the instruments and the outside as well there's several ways...
You can activate the HUD with F5 and leave your gunsight view up.
You can hit your "scroll lock" key and use a true virtual cockpit.
You can also "zoom out" your view point, or move the eyepoint rearward, or a combination of both.
But... then you also make your targets really tiny.
I mapped my zoom function to spare buttons on my throttle, so that pretty much works for me... I "zoom back" for a wide field of view when I'm flying, and then zoom back to the default FOV when actually targeting something.
There are eyepoint mods out there that make this whole situation a lot more manageable - I just haven't messed with them yet because for me CFS3 is an unplayable game for now and I'm not doing anything with it until the patch is released.
I've found ways around every problem but the stutter...
No point in playing when every time I get into a tight (read: challenging and fun) situation I end up dying because of stutter.
02-04-2003, 03:15 AM
Here is link to zipped package of nifty replacement panel config files which will make CFS3 cockpit views very similar to how they were in CFS2:
I have CFS3 running great, almost no stutters and framerates better then in FS2002, albeit with reduced graphics settings in CFS3 compared to FS2002. framerate CFS3: about30.
512 MB PC 133 RAM
GeForce Ti 4200 128 MB
DX 8.2 (the version CFS3 installs)
Virtual memory 1024 MB in seperate partition
CFS3 installed in seperate partition
ticked boxes: high resolution Z buffer
disable validate device
disable envoronment mapping
disable scenery (this kills only the animated scenery)
Unticked box: dual pass render
>> display 1152 x 864 x 16 (because at the official website where MS lists the top 10 performance issues for CFS3, it recommends setting resolution to the _highest_ resolution but in 16 bit instead of 32 to get the best framerates, fewest stutters with GeForce 4 cards),... and this works for me :)
OTTODAD: have you tried ticking 'disable movie UI'?
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