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View Full Version : Warp or Time Acceleration in Multiplayer?



SgtMal
11-07-2002, 10:47 AM
I've always been a fan of games that aim for historical accuracy, but one part of CFS3 has a bit too much of "as real as it gets." I'm thinking of the part where it can take almost an hour to get to a target in a multiplayer mission. The help system in the game plainly states that you cannot warp in multiplayer. I haven't been able to find any work-arounds, such as accelerating time in multiplayer missions. Just to be clear, these options are available in single-player. I'm interested in multiplayer missions.

A friend & I spent about an hour last night flying the multiplayer mission where you bomb a 262 base, with B26s & P47s. About 45 minutes of that time was flying to the target, a bit too much time to spend looking around a bomber. Does anyone have ideas for reducing the time to target, similar to warp or time acceleration, in multiplayer games?