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elleresort
09-03-2003, 11:49 PM
how do i add a shine to the aircraft's paint.. like on the windows...they look flat right now...please someone help



James Burns
KBUY - World Tour 2003

elleresort
09-04-2003, 01:55 AM
please someone...

anyone....i just want to do this one airplane..

i dont want baremetal... i just want the normal paint to have the shiney reflection to it...

James Burns
KBUY - World Tour 2003

xfeed
09-04-2003, 02:37 AM
Reflectivity in COF is defined through adjustment of the alpha-channel in your texture files. You will also need to tell your export tool (which exports the model from the design program to a FS-compatible mdl-format) that you are using a reflectivity mapping (if you are using makemdl it can be found on the options tag (HasReflectMap).
The general workflow is as follows:
- Create your model and export it with the option "HasReflectMap" set
- Use DXTBmp (you can find it in the download section of www.flightsim.com) to load the texture file for which you want to define reflectivity (usually sth like myaircraft_t.bmp)
- Use your paint program to create a grayscale-image of the same dimension as myaircraft_t.bmp (normally 1024*1024) and paint the areas of high reflectivity in dark gray, while those areas that should look dull in light gray to white
- In DXTBmp load your newly created reflectivity map as the alpha channel for the texture and export it back as myaircraft_t.bmp (as 32 bit 888-8 format)
That should do. ;)

elleresort
09-04-2003, 02:45 AM
THANKS IM GOING TO GO TRY IT

James Burns
KBUY - World Tour 2003

InspectorPoly
09-04-2003, 09:14 AM
Martin - Thanks - this is probably the most concise and direct explanation "how to" that I've come across.

You have just institued the "Quick Tip" .....