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View Full Version : FX5900 texture flickering, "barber pole" buildings



KingAir
01-10-2004, 12:28 PM
Hello everyone,

It's been a while since I've posted something, and unfortunatly my first post of the year lands in technical support. The reason for my long absence was me waiting for PCs to get cheaper and buy a new one specifically for FS2004. Since I heard of many problems with ATI videocards on the FS2004 forum, I chose the NVIDIA GeForce FX5900 128MB. As seems to become routine with every computer I buy, I have major problems. First of all, I can only run FS with 4x AGP, although my graphicscard and Motherboard (which has the nForce 2 chipset) support 8x... If I try to fly with 8x, the game freezes up and after a while I get a bluescreen and automatic restart. But I can live with that. The problem I'm facing now is that my NVIDIA card is having all of the problems I have heard of ATI cards: ground texture flickering, buildings that look like gray barber poles, etc. If someone out there could help me, that would be greatly appreciated; after all I spent around $350 alone on the graphics card!

Here are my full system specs:
AMD Athlon XP 3000+
MSI K7N2 Delta Motherboard
ASUS (NVIDIA chip and 53.03 driver) GeForce FX 5900 128 MB
1024 MB RAM
Maxtor SATA 80GB Harddisk

By the way, I have already tried maxing out all the settings.

Hope you can help, Marco

Bigshot
01-10-2004, 02:12 PM
In the FS9 settings, under the hardware tab, you'll see a mipmap slider. Set it at 4 . That should clean up the flickering. Make sure you're also running AA & AF. Don't know how much you can use with that card; but some AA & AF should be used to quiet down the image.

FatTulip
01-10-2004, 02:31 PM
On my 5950;

Performance & Quality
* Image Settings - Quality
* Antialiasing - Turned off Application Control & set to 8x
* Anisotropic Filtering - Turned off Application Control & set to 8x
* MipMap Detail Level - Best Image Quality

If you turn up your mipmapping in FS as high as it will go, you may see a slight waving if you stare at trees for too long, but that's all.

KingAir
01-11-2004, 07:20 AM
Thanks to both of you for your help! I still have some slight "barber pole" effects on buildings, but the terrain flickering is gone. I have been experimenting a bit with the mip-mapping slider and is seems that the higher I put it, the more, or better the more contrast (darker/lighter stripes) the barber pole effect has. I also noticed that my frame rates sink like a rock with the slider at 8.. Anyway, thanks again for the help, FS looks MUCH better with that flickering gone.

Marco

Wolfko
01-12-2004, 06:46 AM
(edited due to wrong spelling)


When I get this flickering on the trees, I allways pretend it is the wind! Looks very realistic then! ;-)

Wolfgang

TheFlightMan
01-12-2004, 10:37 AM
What driver version are you using?

Wolfko
01-13-2004, 03:03 PM
I'm using the 3.10s.

Wolfgang

keenrw2
01-26-2004, 05:24 PM
"......When I get this flickering on the trees, I allways pretend it is the wind! Looks very realistic then!"

Yep me too , i have my ingame Mip map slidder set at 5 which i think is a good setting to have.

Rich