View Full Version : Restricting radius of AI aircraft view ?
03-05-2005, 04:23 PM
I like the option of CTRL-W to scroll through views AI aircraft in the vicinity of my plane but I was wondering if there is a way to restrict it's radius?
Right now I'm finding that it is viewing AI that can be a long distance away. This means that it is going to large airports that I maybe don't want to see due to the effect on frame rates and then it takes forever to render the picture. I would like to restrict the radius of AI traffic that I am viewing to about 5 miles so that it only selected traffic flying near me or at the same airport as me. Does anyone know how to do this? Thanks.
03-05-2005, 04:30 PM
Remap the CTRL + W key to bring you a beer.
Download TrafficViewBoard from MRAI (http://www.mostrealisticai.com/main.php) that lets you spot AI aircraft all day long, even follow them from takeoff to landing. It does have a radius / distance feature.
If you want to just check other aircraft while having a flyable aircraft, download the Microsoft TrafficToolBox SDK (http://www.microsoft.com/games/flightsimulator/fs2004_downloads_sdk.asp) placing the TrafficToolBox.dll in your modules folder will give you an Explorer you can open from within FS and CHOOSE any aircraft you want to see. You can also open a Map View to give you an ATC type screen to see what the traffic is actually doing.
Both much better than CTRL + W.
03-05-2005, 06:00 PM
>If you want to just check other aircraft while having a
>flyable aircraft, download the Microsoft TrafficToolBox SDK
>placing the TrafficToolBox.dll in your modules folder will
>give you an Explorer you can open from within FS and CHOOSE
>any aircraft you want to see. You can also open a Map View
>to give you an ATC type screen to see what the traffic is
Hey, thanks for that, Reggie!
I had downloaded all of the SDK's quite a while ago to help me with my aircraft and scenery projects, but had never actually looked at this one. That dll adds some pretty neat capabilities to FS9.
03-07-2005, 02:13 AM
Hmm, well initial experiences are mixed....
The MRAI tool doesn't realy fit the ticket because that appears to be substituting an active role to one of 'spotter'. It might be fun but not what I'm looking for.
The SDK tools are a little clunky to use. I got the thing up and running (thanks for that) The Explorer tool interface is fine but if I select one of the AI aircraft and take a look at it it takes over my whole Spot View. I was really hoping for something where I could have a small Spot vew for the AI traffic but I've had trouble making that work. I've tried Unlocking the window to move it to my second monitor but it just leaves black underneath and the only way to reclaim my own aircraft view is to eliminate the AI spot view. It seems to want me to either view my own plane or the AI plane, which isn't quite what I'm looking for.
Do I want for too much ? :)
03-08-2005, 03:03 AM
Ok this is getting closer. Thanks.
My view requirements are less ambitious. I want to be able to open one small spot window and scroll through the AI traffic on it. I've figured out how to do this and drag it to the second monitor.
Not quite sure how to keep the Traffic Explorer unlocked so that it doesn't minimize everytime I click on my main screen though.
Then all that remains is to find out how to filter down the number of AI planes shown on Traffic Explorer. I'd like to see only ones close.
Then CTRL W could bring me a beer. :)
03-18-2005, 09:15 AM
You have to be sure to select the spot view you wish the AI or other aircraft to appear in.
The key with multiple monitors is that they must both be set to the same resolution / screen size. I also do not have my main FS view in the full screen mode - but in a window as large as possible.
Of course multiple spot views in a second monitor will have a big impact on FPS.
Teh first picture is one monitor with three added spot views each with a different aircraft.
The second picture is two monitors with three added spot views each with a different aircraft.
Powered by vBulletin® Version 4.2.2 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.