View Full Version : Op-Ed of 02/17/04, regarding concept aircraft
02-18-2004, 09:44 AM
I'm definately one of the people who love to testride new birds. Concept aircraft are IMHO the cream topping for FS
BUT this whole OP-ED article is sadly nothing more than an advertisement for motis' payware designs. :(
02-18-2004, 10:19 AM
Where was the Op-ED?
02-18-2004, 06:11 PM
Look on FlightSim.Com's home page:
03-20-2004, 07:54 PM
As of March 20, 2004. Not even payware is available. Something like 200 designs claimed. I'm curious about this website.
03-21-2004, 10:56 PM
I think that it was done to generate buzz about the site. That way you will keep coming back to see if they have posted any of their products for sale.
Other then that I seriously think that concept aircraft is something that is sorely lacking in the FS community. I don't know how many times I have seen about a billion different verisons of the Boeing products, or Douglas DC-3 or even the P-51. However, I have only seen a few concept aircraft whether it is copies of a couple Luft '46 designs,and the few Sci-fi aircraft. Beyond that no one has really gone out of thier way to produce concept aircraft for the FS community. I think it would be really good if these folks can get it off the ground and working. Since all you are really doing is playing around with how far your imagination is running.
03-22-2004, 01:07 AM
How can you simulate a non existant aircraft? Do these people actually do any engineering, or is it just stuff that looks cool. Lets say a 300knot bush plane. Most of the concept designes were more to look good than have a purpose.
03-22-2004, 02:11 AM
concept car == build your dream.
concept aircraft == build your dream, crash and burn.
Simulated concept aircraft == build your dream and dream on.
03-22-2004, 02:23 AM
<concept aircraft == build your dream, crash and burn.>
OR MAKE BILLIONS!
03-22-2004, 03:55 AM
How do you know that the supplied aircraft for FS9 fly like they do in the game? Simply put the physics problems that allow an aircraft to fly and an engine to run is the same in real life as it is in most flight sims. So you can decide how a certain airfoil or an engine should operate. On top of that remember that every version of MSFS has certain limits to its operation specs, from how high one can fly and how fast one can fly. So why not design aircraft that look cool and fly great or even fly like pigs. There have been real world aircraft that look beautiful and according to the engineers fly like a bat out of heck, but end up flying like pigs or lead ballons.
03-22-2004, 11:13 PM
I created a concept aircraft for FS2002 called Ampjet, and MOTIS invited me to join. That was a year ago or more, and they still haven't posted anything, but... they are for real. My plane was even on their site for a short time, but I failed to get back with them,because of some problems I was having at the time.
I am currently working on a successor to that plane. As for how you get the flight dynamics in a concept plane for MSFS, I had a guy with a little flight experience fly it, then give me feedback on how he thought a plane of that design should fly , then I would tweek, he would feedback...ect.. . It aint an exact science. It is mostly "best guess".
03-23-2004, 09:12 AM
From the aircraft I have flown in real life, the basic sim planes are about 75% correct. I can remember flying a C152 in FS98 that had a rate of climb that would make a Mooney owner envious.
I guess what bothers me, is that you can cheat with flightsim. I can do away with the bothersome problem of drag simply by reducing a drag number, or increasing the engine size.
If you stick to the "rules" then I can see how you can prove a concept plane can fly and do what you intend it to do. I suspect the game engine of FS2004 is not up to the task though. X-plane is more suited. Otherwise I can design Santas Sleigh, a flying saucer, or the shuttlecraft from the Enterprise and make them "fly"
03-23-2004, 09:30 AM
>If you stick to the "rules" then I can see how you can prove
>a concept plane can fly and do what you intend it to do. I
>suspect the game engine of FS2004 is not up to the task
>though. X-plane is more suited. Otherwise I can design
>Santas Sleigh, a flying saucer, or the shuttlecraft from the
>Enterprise and make them "fly"
You can do it with X-Plane also ---- hidden wings, etc.
02-13-2006, 11:14 AM
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