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rsmith6621
06-17-2003, 08:35 PM
LOLOLOL

I couldnt resist......I remember almost two years ago when 2002 came out on Oct 19 2001 within hours people were asking.....What Do You Want to See In FS2004

Ill predict will have COF in less than a month.




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Lou_Betti
06-17-2003, 08:56 PM
When's the FS2006 patch coming out?

:-lol:-lol:-lol

I hope it follows the release just like the FS2002 patch!

:-lol:-lol:-lol:-lol:-lol:-lol:-lol:-lol:-lol:-lol:-lol:-lol:-lol:-lol:-lol

Yes, I'm one of those who believed that FS2002 did NOT need a patch, as I know perfection is not a realistic expectation in a $70 piece of software, especially one as solid as FS2002 was.

FS2000, well, THAT was another story, and MS did respond. ;-)

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rsmith6621
06-17-2003, 09:19 PM
Lou I will disagree with you on one issue that being the missing textures in 2002.

JFK had textures missing from it and all of the major airports they did SEA/SFO/LAX ect....had terrible tarmacks. You and I know that the fix for those issuess are rather quick after all they were ok at other non detailed airports, example being KPDX.

Oh the patch for 2006 will be out on the 12th of never.





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panzerschiffe
06-17-2003, 09:21 PM
LAST EDITED ON Jun-17-03 AT 09:23PM (EDT)[p]One thing I would like to see for FS2006...more options for aircraft designers, more animations, more types of animations to be made available (like deformed meshes so we can make true flexing wings).

And of course...a final, definitive explanation of all the entries of the AIR file (if FS2006 still will use such a thing).

It'll be interesting to see what FS2006 offers as far as new features for aircraft design. FS2004 doesn't seem to different from FS2002 as far as this subject goes, but nobody will know until we get the SDK's. Hopefully MS won't take several months making these available.

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jwenting
06-18-2003, 02:54 AM
Darn Lou, you beat me to it :-lol
And I fully agree about a patch not being needed. It's time the people here and in the other forums got some education about what warrants a patch (in the REAL meaning of the word, and not the meaning of "feature upgrade" which it has aqcuired for some reason).
Could you write something like that? People are more likely to listen to an authoritive voice like yours :-wave

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JeffB
06-18-2003, 04:41 AM
A dip in the runway, like in KATL. Not all runways are smooth.

KylePrestwood
06-18-2003, 05:45 AM
I fully agree! FS2K2 never needed a patch. It was smooth, rock stable, and the best darned flightsim ever to be on my harddrive! I loved it, and still love it! After all the Fly! lock-ups, FS2000 dissapointments, stutters, and other crappy games that have been around,,,,,,I've really been able to just enjoy it.

Kyle

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LeoAllan
06-18-2003, 07:01 AM
New ground textures, i'm sick of the same ground texture all over the world.

Leo

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scit106
06-19-2003, 11:01 PM
Holding areas. they are annoying to travelers but they should be there for realism

don't forget holding patterns. One of my posts was answered that there will be "hold patterns" after a go around/missed approach in fs:acof.

I would also like to see the atc give speed reductions, but this could be tricky because of some of the poorly designed ac out there that have to go a certain speed to fly right. (or planes that are too heavy)

ahmedmumeni
06-20-2003, 12:06 AM
I would like to see the option, and I emphasize the option, of having to do maintanence, or collection money to purchase aircraft, sorta like a career option in some arcade games. But I do not know how well it would go, because after all, Flightsim has always been a flying simulator, and nothing more. Anywho, something realistic: ground textures, when it rains, runway is slippery(i think so), also when it rains, when an aircraft lands, theres mist around it. Also, realistic snow accumulation, I dunno, i'm just throwing ideas out the window.


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dnelson
06-20-2003, 12:26 AM
For those who appreciate VFR: dynamic ground scenery (vehicles, pedestrians, etc.), photorealistic scenery (along the lines of the UK add-ons), and greater variety in textures.

rmurdoch
06-20-2003, 12:27 AM
Everything I've seen so far in this post I agree with. I, too, would like to see airports finally being able to be built on non-flat ground to get rid of those annoying cliffs that stick up on ends of runways and the like. I have a few of my own ideas to add here though.

1. Support for more than 4 engines. I'd love to see a GMax B-52 with all 8 engines separately controllable. Or maybe even someone doing "The Spruce Goose"? There are a bunch of aircraft with more than 4 engines that could be done then.

2. For the next generation of AI/AFCAD type manipulations a way to edit the aircraft.cfg text file to label an aircraft with a operators code built into it. If we could have a line in the aircraft.cfg text file that corresponds to a specific airline then we wouldn't have to mess around with radius AFCAD type of instructions. We then could have a way in the AFCAD file to label a parking spot with the same operator code.

3. Voice recognition for ATC commands. It could be as simple as the commands we have today (and hopefully a few more with FS2004), but in the next 3-4 years hopefully a bunch more can be implemented. Being able to call out "going missed" to ATC would be great as your hands are full of yoke and throttles and not ready for keystrokes to call ATC. Eventually I'd like to see all hands-off ATC control.

4. Survivable "crashes". Yes, I know NONE of us would EVER prang an airplane, but sometimes things happen. It would be nice to see the effects of running off a runway or taxiway and having damage that won't necessarily kill you, but bangs up the plane. Also, I'd like to be able to ditch into the water. Done correctly that won't kill you, but in FS2002 anyway, it's always deadly. Same with hard landings. You may blow tires, break struts, bend props, but probably will survive. Having a big animated repair bill handed to you would be a goofy funny as well!

5. Enhanced weather effects. Visible icing accumulation, hail damage, snow accumulation in winter. Just dreaming on those I bet, but that's why we're in this post, right?

6., and lastly...better VFR cues. Not having seen what FS2004 will bring on this, eventually I'd like to see us get the FS experience too almost "as real as it gets" for VFR flight. Fairly accurate rivers that flow in the BOTTOM of ravines, not up the sides. Maybe multi-lane and major highways better represented, including fills and bridges. Power lines and major railway tracks. Yes, these could probably be parts of addons in the future, and hopefully will be. All the information is there digitally...many different mapping programs exist that have ALL this data encoded that could be use. We've see what a few dedicated individuals did for FS2002 with the AI issues, so what if the same was done for a "Project VFR" type group effort? I only wish I had clue-one on how to create anything other than AFCAD files.

Well, that is plenty from me. I probably broke some rule on too much input. For that, I'm sorry.

Tabs
06-20-2003, 03:30 AM
To answer the question, I want to see them completely rewrite the engine and truly optimize it for the best CPUs, vid cards etc - look at Lock On, the videos that have been released of that sim look smooth as glass with tons more detail than even FS2004 has, yet FS's framrate is still in the 20s near the ground even with a top of the line system. That's proof to me that it's simply a bloated ineffiecient engine, especially when you consider Lock On's dynamic campaign and how amazingly accurate the flight models are (I saw a vid of an Su-27 doing the Cobra manuever and it looked totally convincing - try doing that in FS...)

Ryan

Ronald
06-20-2003, 03:39 AM
And.....

Has anyone ever try to fly to Paris Charles de Gaulle? Your fps drop to 2-4 fps. No matter what beast of a machine you use. This was a general problem everyone had to deal with.
So FS2002 had some flaws as well. But for the rest I think it was rock stable.

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djbowler
06-20-2003, 04:13 AM
I would like to see real world updates of navaids and sectional and low and hi altitude enroute chartes so that you can use Microsoft Flight Simulator as an "Actual" flight planner with downloaded TFRs also.

Paul_W
06-20-2003, 05:17 AM
I think the FS team needs to place a strong emphasis on top-notch graphics and artwork (something like Eagle Dynamics does)...and less emphasis on the number of pilots on the design team. It seems to me that by 2006 they will have a tremendous opportunity to produce a truly realistic virtual world if they re-direct their efforts towards high fidelity representations, with the correct coloring, lighting (that's already come a long way in 2004), textures and surfaces--the way they would appear in the real world as opposed to a computer emulation of it. Specifically, I'd like to see:

Improved clouds--sharp edges on the massed cumulus, detailed textures, bright white tops, etc. (It looks like 2004 will have made a good start on an improved atmosphere, and refinements in 2006 could really get us closer to reality.)

Bright green grassy areas, and verdant green trees, so that when people post pictures of country airstrips they won't appear to have a completely different look about them when compared to the FS version of the same place, which invariably appears to be dulled down and overly dark.

Airport taxiways and aprons that appear dirty, tarnished and used, as opposed to a single pristine shade of beige.

All types of water--whether seas, lakes, rivers or lagoons--should appear to be water rather than some form of blue shading (I've seen preview shots of 2004 with improvements to the water in some areas, but many where there appears to be no real change; regardless, if Forgotten Battles and LOMAC can produce realistic water then it should be possible in other simulations).

Improved, varied surfaces on the autogen buildings, so that when the sun lights them up at a low angle they don't all look just about the same.

Realistic roads and parking lots, if possible.

CaptMarcori
06-25-2003, 10:58 PM
I'd like to see AI managed better, especially arrivals at airports. We've all experienced having 2 planes on final approach miles (or even feet) away from eachother. Sometimes, it's like watching a race ... "Who's gonna reach the runway first and who gets the go-around?" I mean really, when you're flying, ATC knows there's a plane at four-o'clock at FL 290. Taxiing on the ground, ATC knows the other planes are crossing your taxi way. Why can't it manage 2 planes on approach (space them out 8-10 miles apart) ... Not only AI to AI, but AI to the player's plane, too.

andyjohnston
06-25-2003, 11:25 PM
Highly detailed cities, showing streets instead of blurry lines, and have the autogen line up with those streets. Lots of 'high-detail' cites, instead of the half-dozen that exist currently.


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RyanbATC
06-26-2003, 12:04 AM
Ronald -

Yep, that happens to me as well, I do not understand it, really anoying!!

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747Guitarz
06-26-2003, 04:23 AM
I'll have to check Fs2k4 before I'd answer that :-)

regarding the highways issue, basically, it's a matter of tweaking the texture file (vroad*.bmp for example).
I've spent a lot of time working on that but no matter what I did, it came out too blurry at the end.
FSW group had done that, but only for night textures, which is a good start :-)

andyjohnston
06-26-2003, 07:51 AM
Correct me if I'm wrong, but the vroad*.bmp files haven't been used since FS-2000.


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747Guitarz
06-26-2003, 08:20 AM
Andy, you probably mean v_road_major.bmp - still in use by external scenery editors such as FSSC for example, this file is in \FS2002\texture, while the texture files that are used for the simulator are in \scenedb\world\texture and are named vroad* or vhiway*.bmp

southerndandy12
06-26-2003, 08:52 AM
I agree, I always remember going into O'Hare with a C172, I was #1 for landing and then there is a 747 #2 for landing, I'm 500 feet from the end of the rwy and then the 747 comes like 10 feet over me landing in front of me, and ATC tells me to go around. lol

SteveH
06-27-2003, 05:29 PM
Bring back the railroad tracks.

kennethpardue
06-28-2003, 02:30 AM
Well, working weather radar for one. Now that we have nice clouds....

Autogen scenery specific to different regions of the world. Yes, I'm American, but I like to do most of my flying out of the country to get more of a "flavor" of everything.

Different braking qualities for runways where it is (or has recently been) raining or snowing.

Better way to choose airports. It'd be nice to be able to have a 'find as you type' feature when typing in City names, State/Province names, or Country names.

An Airbus (considering the thoughts in another thread) as one of the default aircraft. Preferably the beheamoth that is the A380, although that's probably more of a FS2008 thing, and not likely to happen for political reasons.

Updated world mesh. I do a lot of VFR flying and half the time it's mostly for the beauty of it (within the realism posed by flying and navigating from point A to point B.

Considering my last comment, more of a database about world objects that it could put in. We've got taxiway signs and bridges, I'd like to see that carried to the next degree. The comment about railroads would be nice. Also, different species of trees could change color/appearance at different times. For instance, the oak trees might change to their fall colors sooner than the pine trees, etc. Sure would bring a little variety into the sim, instead of BOOM... it's autumn!

Improved sounds. Tired of my 747 and 777 sounding like the 737. This is one area that really hasn't got much attention.

An autostart sequence where the computer visually walks you through a cold engine start, like the old Fly! series does.

Obviously I don't use many add ons... I prefer to keep the sim clean. I'd like to see these few lacking areas worked on. There's my vote, Microsoft!

Kenneth

MIKEYORCHIE
06-28-2003, 12:08 PM
I want a real $1,000,000 motion simulator, it comes in a box, and you blow it up :-)

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