View Full Version : having some problems installing skins for porter
bricktop2982
10-16-2003, 02:03 PM
I puchased the fsd porter, and downloaded the aussie army skin and air america skin. I followed the intstructions and copied the files over from the main porter file like instructed but the skins dont even show up when trying to pick them. any ideas?
racartron
10-16-2003, 02:08 PM
You have to make a manual entry in the aircraft.cfg file. It seems the "auto installer" isn't really complete(for the FS2002 version) in that no entry is created.
racartron
it stands for something, but I just can't remember what
bricktop2982
10-16-2003, 07:41 PM
well what do i put in the config, im dumb when it comes to that
racartron
10-16-2003, 10:09 PM
It's pretty easy -- once ya get used to it. Let's see if I can show you how. I'm not necessarily the best "instructor" you'll ever come across.
The Aircraft.cfg file is located in the main folder of the Aircraft. For this case we will use the Porter wheeled version.
Open the aircraft.cfg file using Notepad. The top of the files looks like this.
//***********************************************************************
//* FSD PILATUS PORTER LANDPLANE *
//* AIRCRAFT CONFIGURATION FILE *
//* For Flight Simulator 2002 *
//* Copyright© 2003 By FSD International *
//* All Rights Reserved *
//***********************************************************************
{fltsim.0}-------------------------- Increment by one
title=FSD PORTER Landplane Eagle---- Make unique name
sim=FSDPorter_W_FS8
model=
panel=
sound=
texture= -------------------------- Enter texture name (exactly as shown in folder
ui_manufacturer=Pilatus
ui_type=B2-H2
ui_variation=Landplane Eagle-------- Enter unique name here
kb_checklists=FSDPORTER_CHECK
kb_reference=FSDPORTER_REF
atc_id_enable=0
atc_id=N6W
editable=0
description=Pilatus B2H2 Porter Landplane for FS2002/2004. Created by Jim Goldman, Owen Hewitt, Tim Dickens and Steve Small © FlightSim Developers 9/2003.
-- -- -- -- -- -- -- -- -- --
You will need a section just like the {Fltsim.0} -- But use square brackets -- for every plane you add. I've noted the lines you have to change to make the new bird show up and following is how the 2nd entry would look.
-- -- -- -- -- -- -- -- -- --
{fltsim.1}----------------------------- Changed the 0 to a 1
title=FSD PORTER Landplane Metal------- Changed Eagle to Metal
sim=FSDPorter_W_FS8
model=
panel=
sound=
texture=metal-------------------------- Entered name of texture file
ui_manufacturer=Pilatus
ui_type=B2-H2
ui_variation=Landplane Metal----------- Changed Eagle to Metal
kb_checklists=FSDPORTER_CHECK
kb_reference=FSDPORTER_REF
atc_id_enable=0
atc_id=N6W
editable=0
description=Pilatus B2H2 Porter Landplane for FS2002/2004. Created by Jim Goldman, Owen Hewitt, Tim Dickens and Steve Small © FlightSim Developers 9/2003.
-- -- -- -- -- -- -- -- -- --
Save the file and then check in the display window to see if the plane now shows up. If it doesn't or is somehow frozen or is missing the texture, it will be due to a mistake in the things you changed.
Don't panic just carefully confirm each item. A single extra space or incorrect character will create problems. I know I encounter them frequently as I add or modify a bunch everyday.
This process can obviously be used for the Float version as well.
In addition it is the basic procedure to add any livery to any plane in FS.
Hope this is a bit clearer than mud. ;)
racartron
it stands for something, but I just can't remember what
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