gmorar
04-30-2002, 04:52 PM
Hi people,
I've been tweaking my VC settings through the Nvidia Hard Page :-hmmm I was wondering if someone could help me (I cannot get a smooth flight!!. My sliders inside FS are in the middle or on a lower setting, I have FPS target at 18, I have lower ATC, and so on).
I have NVidia Riva TNT2 Model 64 (32M) and using 23.12 drivers on Windows XP; I run the sim in 1024x768x32, my sys. is a P IV 1.6 Ghz. I will like to know what advise could you give me in regard to the following aspects:
1) Open GL:
Antialiasing: Should this be disable? If not, what level should I put in? (1x2; low2x; 2x2).
I see that in the Direct3D page there is another antialiasing option, but this one gives me more setting possibilities (e.g. 2x2 qu.; 2x2 9tap; 3x3lod and so on). What is/are the differences between this two AA sections?
2) Same in regard to Anisotropic: in the Open GL window I have Aniso. filtering (enable/disable); in Direct3D I see Anisotropic level (Point S.; bilinear; 16-tap). What are those? How should they be setted?
3) What is and how should be enabled/disable, W-Buffer and Z-Buffer? Does this affect in OpenGL, the option Force16b Z-buffer, and triple buffering?
4)Should I enable/disable Force multitexturing and fast linear mipmap?
I've been doing a lot of reading but cannot find out the best recommended settings to my video card.
I thank you for your kindness :-)
Gabriel.
I've been tweaking my VC settings through the Nvidia Hard Page :-hmmm I was wondering if someone could help me (I cannot get a smooth flight!!. My sliders inside FS are in the middle or on a lower setting, I have FPS target at 18, I have lower ATC, and so on).
I have NVidia Riva TNT2 Model 64 (32M) and using 23.12 drivers on Windows XP; I run the sim in 1024x768x32, my sys. is a P IV 1.6 Ghz. I will like to know what advise could you give me in regard to the following aspects:
1) Open GL:
Antialiasing: Should this be disable? If not, what level should I put in? (1x2; low2x; 2x2).
I see that in the Direct3D page there is another antialiasing option, but this one gives me more setting possibilities (e.g. 2x2 qu.; 2x2 9tap; 3x3lod and so on). What is/are the differences between this two AA sections?
2) Same in regard to Anisotropic: in the Open GL window I have Aniso. filtering (enable/disable); in Direct3D I see Anisotropic level (Point S.; bilinear; 16-tap). What are those? How should they be setted?
3) What is and how should be enabled/disable, W-Buffer and Z-Buffer? Does this affect in OpenGL, the option Force16b Z-buffer, and triple buffering?
4)Should I enable/disable Force multitexturing and fast linear mipmap?
I've been doing a lot of reading but cannot find out the best recommended settings to my video card.
I thank you for your kindness :-)
Gabriel.