View Full Version : Jump aboard an AI flight?
03-10-2009, 09:10 AM
Is there any way in FSX to 'jump' aboard an AI flight? Or to set a flyable plane on an AI flight plan? I would like to be able to enjoy a flight without having to worry about flying the plane! Even 'sit' in the passenger cabin (where available) and enjoy the scenery that FSX can display.
03-10-2009, 09:16 AM
If you look in the View menu, you'll see there's a traffic option, where you can set your view to any of the AI planes listed (no, the menu doesn't scroll). It's an external spot view only, and you can't follow from inside the plane, but you can actually follow it.
Also, your user plane must stay within (I think) 150nm of the plane you're following, since that's the extent to which AI is drawn.
03-10-2009, 03:27 PM
Thanks Tim, tried that and its pretty cool. Still hankering after a free ride in the cockpit or cabin though:)
03-10-2009, 08:29 PM
It seems to me there must be a way to achieve that, but I was unable in experimenting. I opened the cameras.cfg, but the only way I could get the AI view to work was to leave the origin as "center" and the track as "flatchase" or "flatchaselocked". I tried turning on xyzadjust and initialxyz but that didn't seem to have any effect.
03-11-2009, 01:40 PM
create a flight plan for ifr....open up the gps...set up your autopilot...click to follow the gps route, then click vnav on the auto pilot module. sit back and enjoy the ride.
03-11-2009, 04:09 PM
Thanks, will give that a go - sounds like that will achieve my 'lazy flight' wish!
03-11-2009, 04:50 PM
Ok, that looked easy when you wrote it but I got lost after setting up the IFR flight plan and opening up the GPS in the cockpit. Couldn't find a VNAV switch for example (737 that comes with FSX). Suspect I need to work through some of the tutorials to get the hang of this. Shame, as it sounds so tempting and easy.....!
03-26-2009, 08:47 AM
Just a thought: in Acceleration you can land on a carrier which is moving and has a 'flight plan' as an AI object. Your plane stays on the carrier as it continues to move - how does this work? Or have I got it wrong? Seems to me you could fix it to 'land' on an AI flight if you juggled some parameters somewhere.
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