PDA

View Full Version : AF2 files and moving to change base scenery textures question



Sabunim
03-02-2009, 06:19 PM
I have VFR France's Riveara scenery and the ground textures suck. But I like the Nice/Cote airport and the heli pads at Monaco. Can you just move the AF2 files for those airports and move them to the general add-on scenery file or is there more compacted to it than that. I have UTX Europe and the textures are just 10x atleast better than what came with VFR France's. Or is there a way to use UTX textures, but use the Riveara's buildings and autogens?

Tim_A
03-03-2009, 04:10 AM
:confused: UTX doesn't come with textures. although I'll agree that VFR France's photos are way too low resolution for today's market. But to say the textures suck, is to say the Riviera sucks, and that patently isn't so.

Sabunim
03-03-2009, 08:36 AM
well whatever textures I'm seeing are better than what comes with the package and I want to change it so it looks like something recognizable. Now if it's the landclass that comes with UTX I don't know either. I just want to know if there is a way to have the building show up without the landclass textures. Which to me, sucks.

kwilson
03-03-2009, 07:10 PM
You need to go to the VFR France Riviera scenery folder. In that folder there will probably be a number of .bgl files. I don't have the scenery myself so I don't know exactly what. You may be able to figure out what file does what by looking at the filenames. Generally speaking the file responsible for the ground textures will be a separate file to the ones which place buildings.

You can disable any file you think responsible for the yucky ground textures by changing the filename extension from .bgl to .off or .disabled or any other thing you like (make sure in windows explorer you untick the "Hide extensions for known file types" setting in Tools/Folder Options/View). Just so long as it doesn't say .bgl . Through a process of trial and error you should be able to figure out which file handles the ground textures.