Gullwing91
12-01-2008, 12:20 PM
It's me again looking for advice. :)
I've been doing a lot of tweaking of FS2004 through Nhancer, the fs9.gfg file and its own settings. With the advice I've received, I've cracked a lot of the problems I was initially having and the sim now looks great and generally I'm getting good and steady frame-rates. There is a hard core of issues left though and I see from searching the forums that others have been wrestling with them.
1. "micro-stutters" especially when flying over complex scenery. I've added some nice airports (e.g. UK2000 Birmingham ) but even if you turn down settings in FS2004 to minimal you get stutters over these. This problem doesn't seem completely frame-rate dependant: frame rates drop but stay at 18-20 even when the sim appears to have gone into slow motion.
2. A lag between the appearance of 3d models and the textures, so for example you see an aircraft external model in a nice shade of gray and it is then "coloured in" about a second later. This also seem to afflict 2D pits when you change view and terrain (white rectangles that get filled in after a pause).
3. Areas of blurred terrain that go sharp after a delay.
I've tried various figures in the TEXTURE_BANDWIDTH_MULT= line in fs9.cfg but none of them seems to make much difference. Setting fps to "unlimited" does however seem to help slightly. Disabling background processes makes no difference. I defrag my HD regularly and I'm clear of malware.
I'm wondering whether this is a CPU load issue. I assume that like other flightsims FS2004 is processor-intensive and the CPU is probably the weakest part of my system (3.2 Ghz Prescott 2m single core). It was fine when I was running FS2004 without add-ons, but I suppose a complex airport with AI traffic (aircraft and vehicles) and a more detailed player aircraft is going to create a lot more demand. I'm planning to upgrade my system some time in 2009 so that may be the answer. I read somewhere that quad core isn't necessary for FS2004 and that it's better to go for a fast twin core CPU.
I would be happy to give my settings in detail but thought I should first describe the problem in general in case there is something obvious I've missed. Any advice will be most welcome.
I've been doing a lot of tweaking of FS2004 through Nhancer, the fs9.gfg file and its own settings. With the advice I've received, I've cracked a lot of the problems I was initially having and the sim now looks great and generally I'm getting good and steady frame-rates. There is a hard core of issues left though and I see from searching the forums that others have been wrestling with them.
1. "micro-stutters" especially when flying over complex scenery. I've added some nice airports (e.g. UK2000 Birmingham ) but even if you turn down settings in FS2004 to minimal you get stutters over these. This problem doesn't seem completely frame-rate dependant: frame rates drop but stay at 18-20 even when the sim appears to have gone into slow motion.
2. A lag between the appearance of 3d models and the textures, so for example you see an aircraft external model in a nice shade of gray and it is then "coloured in" about a second later. This also seem to afflict 2D pits when you change view and terrain (white rectangles that get filled in after a pause).
3. Areas of blurred terrain that go sharp after a delay.
I've tried various figures in the TEXTURE_BANDWIDTH_MULT= line in fs9.cfg but none of them seems to make much difference. Setting fps to "unlimited" does however seem to help slightly. Disabling background processes makes no difference. I defrag my HD regularly and I'm clear of malware.
I'm wondering whether this is a CPU load issue. I assume that like other flightsims FS2004 is processor-intensive and the CPU is probably the weakest part of my system (3.2 Ghz Prescott 2m single core). It was fine when I was running FS2004 without add-ons, but I suppose a complex airport with AI traffic (aircraft and vehicles) and a more detailed player aircraft is going to create a lot more demand. I'm planning to upgrade my system some time in 2009 so that may be the answer. I read somewhere that quad core isn't necessary for FS2004 and that it's better to go for a fast twin core CPU.
I would be happy to give my settings in detail but thought I should first describe the problem in general in case there is something obvious I've missed. Any advice will be most welcome.