Tomcat2
07-28-2008, 11:27 PM
Howdy folks! I'd like to add a simple bmp image onto the runway of an airfield in FS9. The .bmp is a simple arrestor cable layout (the texture is in Rob Barendregt's RBCO2 files). I know the exact lat/long of every point for each corner of the image, I have all the scenery design tools one can ask for, and can do simple 3D work in GMax or 3DSMax if that's what's called for. But I am not sure which tool I should be using and am looking for a simple tutorial for how to carry out such a task for FS9.
I've searched through the turorials at SHOF, and read the basics here in this forum, but I'm still lost in understanding the technique that I might be able to use. Clearly one can do this as Rob Barendregt did place this image at TFFG in his RBCO2 files, using a small .bgl and the texture. I have yet to be able to convert his .bgl to xml using any converter programs, so I don't know what the "inside" of that .bgl looks like.
What might be a simple technique and tool I can use to accomplish this? My first thought was I need to create a simple polygon object, give it the texture, then use one of the scenery tools (SBuilder or AFCAD 2 or FSSC) to place it at the exact lat/lon's and then compile it into a small .bgl. I am just uncertain as to where to begin on this small project.
Any help would be greatly appreciated!
072908: I think I can add a simple textured polygon using SBuilder directly - no need to build it in GMax. Using one of Scruffyduck's tutorials (number 3), and some careful positioning, I think I can lay that textured polygon in the right place on the runways at an altitude of 0.1 ft above the runway elevation and get it to show up. I'll give it a try tomorrow night and see how it turns out!
R/
TC2
I've searched through the turorials at SHOF, and read the basics here in this forum, but I'm still lost in understanding the technique that I might be able to use. Clearly one can do this as Rob Barendregt did place this image at TFFG in his RBCO2 files, using a small .bgl and the texture. I have yet to be able to convert his .bgl to xml using any converter programs, so I don't know what the "inside" of that .bgl looks like.
What might be a simple technique and tool I can use to accomplish this? My first thought was I need to create a simple polygon object, give it the texture, then use one of the scenery tools (SBuilder or AFCAD 2 or FSSC) to place it at the exact lat/lon's and then compile it into a small .bgl. I am just uncertain as to where to begin on this small project.
Any help would be greatly appreciated!
072908: I think I can add a simple textured polygon using SBuilder directly - no need to build it in GMax. Using one of Scruffyduck's tutorials (number 3), and some careful positioning, I think I can lay that textured polygon in the right place on the runways at an altitude of 0.1 ft above the runway elevation and get it to show up. I'll give it a try tomorrow night and see how it turns out!
R/
TC2