pierrot
05-11-2008, 12:49 PM
I'm stuck with this problem: I got excellent hi-res ground photographs from VE and use them to replace the default ground at my favorite airport (using Sbuilder X).
The problem is that the FSX scenery airport vectors (rways, buildings etc) are a bit off: objects misplaced by a couple of meters, rways or taxiways a bit too narrow to "mask" the underlying hi-res real ground etc.
So I guess that, for such minor corrections, I could better work it out with Photoshop, instead of redesigning the entire airport.
But how to do to replace the downloaded picture in Sbuilder with the corrected one? And how to be sure that my modified/photoshopped ground image will be placed at the exact same coordinates/location?
Also I understand that it is possible to create blending masks and masks for water ponds etc. in a TIF format, but how to combine them with the global (back)ground image? I read "tutorials" that talk about it but without explaining how to use the SDK utilities or invoke the EXE...
I'm lost, help ! ;)
The problem is that the FSX scenery airport vectors (rways, buildings etc) are a bit off: objects misplaced by a couple of meters, rways or taxiways a bit too narrow to "mask" the underlying hi-res real ground etc.
So I guess that, for such minor corrections, I could better work it out with Photoshop, instead of redesigning the entire airport.
But how to do to replace the downloaded picture in Sbuilder with the corrected one? And how to be sure that my modified/photoshopped ground image will be placed at the exact same coordinates/location?
Also I understand that it is possible to create blending masks and masks for water ponds etc. in a TIF format, but how to combine them with the global (back)ground image? I read "tutorials" that talk about it but without explaining how to use the SDK utilities or invoke the EXE...
I'm lost, help ! ;)