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View Full Version : Aircraft BMP Format for repainting



woody
11-14-1998, 03:49 PM
I've just installed CFS last night and have to say that this one's gonna be
fun. I've been flying sims now for over ten years and they just keep getting
better and better.
I decided to see how the textures were created on the aircraft and they
appear to be in windows256 BMP format. Hmmm!!! How about a repaint of the
supplied aircraft. I opened up Fractal Designs Painter 5, loaded the windows
256 color palette and started to edit the images. After saving and loading the
new textures in the texture directory for the specific aircraft I launched the
sim and selected the repainted plane. To my suprise the textures were absent.

Next I opened up MS paint and marred one of the images for testing
purposes. Would you believe that this cheesy program will allow you to repaint
the textures without trashing them? Unfortunately there are not enough effect
and brush options to even consider using this application to create realistic
texturing such as engine exhaust carbon deposits and so forth. What a bummer!
My $750.00 art program and hardware are useless!!!!! I've even expierienced
this with Janes F-15 and had to use a sub standard art program that allows you
to save the image as a 8 bit PCX file before I got a good repaint of the f-15.
Can Anyone shed some light on these problems or better yet let me know what
image editing program these sim developers are using to create the textures on
their aircraft? Any help would be much appreciated by myself and the CFS
community. We've got some planes to paint!!!!!!!!

Ken Boudreaux
woody@fastband.com