irmurray
09-13-2006, 10:37 AM
Hi all,
I recently upgraded FSDS to V3, and have mastered the rather tortuous taks of
getting FSDS objects into FS2004 via XML (rather than via SCASM as in the
past).
V3 has no zbias on parts, but I eventually worked out that decals could still
be done (add a new DECAL_ texture).
However, I can't get lights to show - and pre-processing has now become an
unsupported add-on.
Previously, if parts were called light_beacon they showed up as point light
sources, but now (according to the MakeBGL readme) you need to make the
material name LIGHT_BEACON to get this effect ... but I've done that and my
lights don't show.
Also, I previously used pre-processing to get lights to be off in the daytime
and on otherwise, but this is now not supported - how do I re-enable the
pre-processing?
Thanks for any hints on how to solve these upgrade problems.
Iain.
I recently upgraded FSDS to V3, and have mastered the rather tortuous taks of
getting FSDS objects into FS2004 via XML (rather than via SCASM as in the
past).
V3 has no zbias on parts, but I eventually worked out that decals could still
be done (add a new DECAL_ texture).
However, I can't get lights to show - and pre-processing has now become an
unsupported add-on.
Previously, if parts were called light_beacon they showed up as point light
sources, but now (according to the MakeBGL readme) you need to make the
material name LIGHT_BEACON to get this effect ... but I've done that and my
lights don't show.
Also, I previously used pre-processing to get lights to be off in the daytime
and on otherwise, but this is now not supported - how do I re-enable the
pre-processing?
Thanks for any hints on how to solve these upgrade problems.
Iain.