cloudandy
09-15-2001, 03:12 PM
Hi there
I am new to FS2000 scenery design and i have had problems with the textures
that i have placed on buildings and on the ground. Some of the textures appear
as if they have lines missing from them and they dissapear when you move about
50 meters from any building. I havent a clue what is happening. Can anybody
help? The scenery in question is Waterford Regional airport and can be
downloaded from Simplanes.com
Thanks in advance
Mark
Mark
The FS2K mipmapping sometimes lets image structures disappear if a
structure is less than 2 pixels wide. If e.g. a grid has only 1X1 pixel
distance, then sometimes depending on distance parts are "swallowed" away.
If the object disappears at 50 meters, this can be due to a low scale factor
in the Reference point command which was used to design the building.
Sometimes (not always) such a low scale is required for a building to make
a high detail level possible. How were the buildings made?
Andreas
I am new to FS2000 scenery design and i have had problems with the textures
that i have placed on buildings and on the ground. Some of the textures appear
as if they have lines missing from them and they dissapear when you move about
50 meters from any building. I havent a clue what is happening. Can anybody
help? The scenery in question is Waterford Regional airport and can be
downloaded from Simplanes.com
Thanks in advance
Mark
Mark
The FS2K mipmapping sometimes lets image structures disappear if a
structure is less than 2 pixels wide. If e.g. a grid has only 1X1 pixel
distance, then sometimes depending on distance parts are "swallowed" away.
If the object disappears at 50 meters, this can be due to a low scale factor
in the Reference point command which was used to design the building.
Sometimes (not always) such a low scale is required for a building to make
a high detail level possible. How were the buildings made?
Andreas