cloudandy
09-07-2001, 10:39 AM
I have designed an island using airport 2.60 and I cant seem to get any
aircraft to taxi. when I apply power, the aircraft just seems to slide to the
left or nothing at all. Any help would be appriciated.
Tim
Again, here is my macro which generates a smooth landable "terrain" surface
in FS2K.
Copy the macro text below and paste it as a new text file with Notepad, call
it e.g. smoothterr.api. Then use it as a 3D api macro object.
Set the altitude with the first user parameter (%6).
It sets a flatten polygon and makes the terrain smooth for a default of
6 sqkm, if not rescaled.
Andreas
;smoothterr.api
;by Andreas Klisch, Mushy Peas Design Group (c) Germany 2001
;this macro smoothes the terrain surface and prevents aircraft bouncing.
;it also flattens the terrain.
;around original MS-airfields, use the original terrain altitude with this
macro!!!
;Macrodesc Terrain surface smoothing macro. Set elevation with %6!! Scalable.
Default 6X6 km.By Andreas Klisch
;Paramdescr altitude [m]
;defaultparams 0
mif( 0 )
; this is to draw the airport symbol!
Area( 5 %1 %2 1 )
RotatedCall( :symbol@ 0 0 %5 )
Jump( :endsymb@ )
:symbol@
RefPoint( 7 : %4 %1 %2 )
Points( 1
-3000 0 -3000
-3000 0 3000
3000 0 3000
3000 0 -3000
)
Poly( m 0 32767 0 0
1 2 3 4 )
Return
:endsymb@
EndA
mifend
Area16N
;here we flatten the terrain. For FS2K, no additional flatten switch in the
scenery.cfg
;is needed then. Flatten polygon.
GRP( %1 %2 )
UVar( $dist int[ %4*3000 ] )
;extension can be scaled
Elevation ( %6 d -$dist -$dist d -$dist $dist d $dist $dist d $dist
-$dist )
End16
Area( 5 %1 %2 100 )
;now we add a new FS2K type runway with surface type -1 to make it unvisible.
;This runway will not be visible in FS, but generates smooth terrain!!!
Runway( %1 %2
ALTitude %6
Heading 0
LENgth int[ 19684.8*%4 ]
;lenght and width in feet, scaled
WIDth int[ 19684.8*%4 ]
Surface -1
;!!!!! surface -1 to make it unvisible!!!!!
;you can add normal airfields, runways, polygons, objects over this macro
)
EndA
aircraft to taxi. when I apply power, the aircraft just seems to slide to the
left or nothing at all. Any help would be appriciated.
Tim
Again, here is my macro which generates a smooth landable "terrain" surface
in FS2K.
Copy the macro text below and paste it as a new text file with Notepad, call
it e.g. smoothterr.api. Then use it as a 3D api macro object.
Set the altitude with the first user parameter (%6).
It sets a flatten polygon and makes the terrain smooth for a default of
6 sqkm, if not rescaled.
Andreas
;smoothterr.api
;by Andreas Klisch, Mushy Peas Design Group (c) Germany 2001
;this macro smoothes the terrain surface and prevents aircraft bouncing.
;it also flattens the terrain.
;around original MS-airfields, use the original terrain altitude with this
macro!!!
;Macrodesc Terrain surface smoothing macro. Set elevation with %6!! Scalable.
Default 6X6 km.By Andreas Klisch
;Paramdescr altitude [m]
;defaultparams 0
mif( 0 )
; this is to draw the airport symbol!
Area( 5 %1 %2 1 )
RotatedCall( :symbol@ 0 0 %5 )
Jump( :endsymb@ )
:symbol@
RefPoint( 7 : %4 %1 %2 )
Points( 1
-3000 0 -3000
-3000 0 3000
3000 0 3000
3000 0 -3000
)
Poly( m 0 32767 0 0
1 2 3 4 )
Return
:endsymb@
EndA
mifend
Area16N
;here we flatten the terrain. For FS2K, no additional flatten switch in the
scenery.cfg
;is needed then. Flatten polygon.
GRP( %1 %2 )
UVar( $dist int[ %4*3000 ] )
;extension can be scaled
Elevation ( %6 d -$dist -$dist d -$dist $dist d $dist $dist d $dist
-$dist )
End16
Area( 5 %1 %2 100 )
;now we add a new FS2K type runway with surface type -1 to make it unvisible.
;This runway will not be visible in FS, but generates smooth terrain!!!
Runway( %1 %2
ALTitude %6
Heading 0
LENgth int[ 19684.8*%4 ]
;lenght and width in feet, scaled
WIDth int[ 19684.8*%4 ]
Surface -1
;!!!!! surface -1 to make it unvisible!!!!!
;you can add normal airfields, runways, polygons, objects over this macro
)
EndA