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View Full Version : Re: How to make bgl libraries of mdl filesfor fs2k



cloudandy
09-04-2001, 12:04 PM
Hi All,

Do you know how i can to make bgl libraries of aircrafts for FS2000 to use in
DOD3, I've used Dynkit utility for fs98, but it cant create compatible
libraries for fs2k, please anything that you know, tell me about
Thank you

Pablo

Pablo

DYNKIT c a n create compatible libraries. Be sure that you have installed
the FS2K patch, without the patch your dyn object wonīt show up at all.

The only problem of converter programs around is that they cannot handle
new-style-animated parts correctly. This is even valid for FSTraffic.
FSTraffic wonīt display any propellers or fan blades, itīs a shame...

But models not too complex should be converted o.K. with DYNKIT, I have
tried so. Dynkit has problems with small aircrafts, they are displayed

FS2K2 coming this fall will provide an own tool to create dynamic scenery.
Letīs see...

Andreas

cloudandy
09-04-2001, 12:05 PM
Hi All,

Do you know how i can to make bgl libraries of aircrafts for FS2000 to use in
DOD3, I've used Dynkit utility for fs98, but it cant create compatible
libraries for fs2k, please anything that you know, tell me about
Thank you

Pablo

Pablo

DYNKIT c a n create compatible libraries. Be sure that you have installed
the FS2K patch, without the patch your dyn object wonīt show up at all.

The only problem of converter programs around is that they cannot handle
new-style-animated parts correctly. This is even valid for FSTraffic.
FSTraffic wonīt display any propellers or fan blades, itīs a shame...

But models not too complex should be converted o.K. with DYNKIT, I have
tried so. Dynkit has problems with small aircrafts, they are displayed
two meters "floating in the air" when rolling over the taxiway. An FS2K
problem. But there is a utility around fixing the objects, donīt know itīs
name.

FS2K2 coming this fall will provide an own tool to create dynamic scenery.
Letīs see...

Andreas

dan744
09-06-2001, 05:49 PM
Hi All,

Do you know how i can to make bgl libraries of aircrafts for FS2000 to use in
DOD3, I've used Dynkit utility for fs98, but it cant create compatible
libraries for fs2k, please anything that you know, tell me about
Thank you

Pablo

Pablo

DYNKIT c a n create compatible libraries. Be sure that you have installed
the FS2K patch, without the patch your dyn object wonīt show up at all.

The only problem of converter programs around is that they cannot handle
new-style-animated parts correctly. This is even valid for FSTraffic.
FSTraffic wonīt display any propellers or fan blades, itīs a shame...

But models not too complex should be converted o.K. with DYNKIT, I have
tried so. Dynkit has problems with small aircrafts, they are displayed
two meters "floating in the air" when rolling over the taxiway. An FS2K
problem. But there is a utility around fixing the objects, donīt know itīs
name.

FS2K2 coming this fall will provide an own tool to create dynamic scenery.
Letīs see...

Andreas

Where can I get the utility to fix the objects and get them to touch the
ground. I had heard that a utility was being created but didn't know it was
available, where can I get my hands on this?

Thanks in advance,
Danny

cloudandy
09-08-2001, 10:56 AM
Hi All,

Do you know how i can to make bgl libraries of aircrafts for FS2000 to use in
DOD3, I've used Dynkit utility for fs98, but it cant create compatible
libraries for fs2k, please anything that you know, tell me about
Thank you

Pablo

Pablo

DYNKIT c a n create compatible libraries. Be sure that you have installed
the FS2K patch, without the patch your dyn object wonīt show up at all.

The only problem of converter programs around is that they cannot handle
new-style-animated parts correctly. This is even valid for FSTraffic.
FSTraffic wonīt display any propellers or fan blades, itīs a shame...

But models not too complex should be converted o.K. with DYNKIT, I have
tried so. Dynkit has problems with small aircrafts, they are displayed
two meters "floating in the air" when rolling over the taxiway. An FS2K
problem. But there is a utility around fixing the objects, donīt know itīs
name.

FS2K2 coming this fall will provide an own tool to create dynamic scenery.
Letīs see...

Andreas

Where can I get the utility to fix the objects and get them to touch the
ground. I had heard that a utility was being created but didn't know it was
available, where can I get my hands on this?

Thanks in advance,
Danny

Danny

I only heard about that, but unfortunately I donīt remember if itīs really
ready and the URL and filename.
You can ask Louis Sinclair ("rundio") about this, he uses to read this forum
and he had told us about the tool.

Andreas

rundio
09-08-2001, 02:13 PM
I only heard about that, but unfortunately I donīt remember if itīs really
ready and the URL and filename.
You can ask Louis Sinclair ("rundio") about this, he uses to read this forum
and he had told us about the tool.

Andreas

Thanks for the 'nudge' :)

To be honest, I keep forgetting about this because I've got too dang many
projects going at once. I wanted to make some enhancements, write
documentation for it and get it tested more thoroughly, but just haven't
had time.

You can get it at: ftp://ftp.visi.com/users/rundio/FSDS/LibTool.exe

Basically, you load a library bgl file. It will list the objects in
the file. Unfortunately, most libraries don't include actual object
names, so you have to work with the GUID (Globally Unique Identifier)
codes that FS uses internally. Click on an object and you'll see the
extents of the object. You can view this data in feet, meters, or
FS integral units.

If the object 'floats' 2 meters above the ground when it should be
on the ground, click the 'translate' button and enter a value of
-2 meters. This will lower all the points in the object, effectively
raising the reference point.

You'll have to adjust your dynamic path information by the same amount.
In FS Action! Scenery you use the Vehicle/Relocate command to raise the
path by the same amount as you adjusted the library object. I'm not
sure about VOD, but I think it has a similar feature. If you hand
code your dynamic paths, just change the commands that set the absolute
position of the path (I don't remember the SCASM command name off the
top of my head.)

If anyone feels inclined to write some simple docs and package it into
a distributable .zip file, I'll share the credit. It is freeware and
can be uploaded wherever is appropriate, as long as people know where
it came from.

Good luck, and have fun!

rundio
09-08-2001, 02:16 PM
I only heard about that, but unfortunately I donīt remember if itīs really
ready and the URL and filename.
You can ask Louis Sinclair ("rundio") about this, he uses to read this forum
and he had told us about the tool.

Andreas

Thanks for the 'nudge' :)

To be honest, I keep forgetting about this because I've got too dang many
projects going at once. I wanted to make some enhancements, write
documentation for it and get it tested more thoroughly, but just haven't
had time.

You can get it at: ftp://ftp.visi.com/users/rundio/FSDS/LibTool.exe

Basically, you load a library bgl file. It will list the objects in
the file. Unfortunately, most libraries don't include actual object
names, so you have to work with the GUID (Globally Unique Identifier)
codes that FS uses internally. Click on an object and you'll see the
extents of the object. You can view this data in feet, meters, or
FS integral units.

If the object 'floats' 2 meters above the ground when it should be
on the ground, click the 'translate' button and enter a value of
-2 meters. This will lower all the points in the object, effectively
raising the reference point.

You'll have to adjust your dynamic path information by the same amount.
In FS Action! Scenery you use the Vehicle/Relocate command to raise the
path by the same amount as you adjusted the library object. I'm not
sure about DOD by Rafael Sanchez, but I think it has a similar feature.
If you hand code your dynamic paths, just change the commands that set
the absolute position of the path. I don't remember the SCASM command
name off the top of my head - getting old :)

If anyone feels inclined to write some simple docs and package it into
a distributable .zip file, I'll share the credit. It is freeware and
can be uploaded wherever is appropriate, as long as people know where
it came from.

Good luck, and have fun!

dan744
09-08-2001, 05:39 PM
Hi All,

Do you know how i can to make bgl libraries of aircrafts for FS2000 to use in
DOD3, I've used Dynkit utility for fs98, but it cant create compatible
libraries for fs2k, please anything that you know, tell me about
Thank you

Pablo

Pablo

DYNKIT c a n create compatible libraries. Be sure that you have installed
the FS2K patch, without the patch your dyn object wonīt show up at all.

The only problem of converter programs around is that they cannot handle
new-style-animated parts correctly. This is even valid for FSTraffic.
FSTraffic wonīt display any propellers or fan blades, itīs a shame...

But models not too complex should be converted o.K. with DYNKIT, I have
tried so. Dynkit has problems with small aircrafts, they are displayed
two meters "floating in the air" when rolling over the taxiway. An FS2K
problem. But there is a utility around fixing the objects, donīt know itīs
name.

FS2K2 coming this fall will provide an own tool to create dynamic scenery.
Letīs see...

Andreas

Where can I get the utility to fix the objects and get them to touch the
ground. I had heard that a utility was being created but didn't know it was
available, where can I get my hands on this?

Thanks in advance,
Danny

Danny

I only heard about that, but unfortunately I donīt remember if itīs really
ready and the URL and filename.
You can ask Louis Sinclair ("rundio") about this, he uses to read this forum
and he had told us about the tool.

Andreas

Thanks a lot I'll leave a message about it. (can't wait for this to be
released).

rundio
09-08-2001, 07:01 PM
Thanks a lot I'll leave a message about it. (can't wait for this to be
released).

See message 20946 :)

cloudandy
09-09-2001, 09:01 AM
I only heard about that, but unfortunately I donīt remember if itīs really
ready and the URL and filename.
You can ask Louis Sinclair ("rundio") about this, he uses to read this forum
and he had told us about the tool.

Andreas

Thanks for the 'nudge' :)

To be honest, I keep forgetting about this because I've got too dang many
projects going at once. I wanted to make some enhancements, write
documentation for it and get it tested more thoroughly, but just haven't
had time.

You can get it at: ftp://ftp.visi.com/users/rundio/FSDS/LibTool.exe

Basically, you load a library bgl file. It will list the objects in
the file. Unfortunately, most libraries don't include actual object
names, so you have to work with the GUID (Globally Unique Identifier)
codes that FS uses internally. Click on an object and you'll see the
extents of the object. You can view this data in feet, meters, or
FS integral units.

If the object 'floats' 2 meters above the ground when it should be
on the ground, click the 'translate' button and enter a value of
-2 meters. This will lower all the points in the object, effectively
raising the reference point.

You'll have to adjust your dynamic path information by the same amount.
In FS Action! Scenery you use the Vehicle/Relocate command to raise the
path by the same amount as you adjusted the library object. I'm not
sure about DOD by Rafael Sanchez, but I think it has a similar feature.
If you hand code your dynamic paths, just change the commands that set
the absolute position of the path. I don't remember the SCASM command
name off the top of my head - getting old :)

If anyone feels inclined to write some simple docs and package it into
a distributable .zip file, I'll share the credit. It is freeware and
can be uploaded wherever is appropriate, as long as people know where
it came from.

Good luck, and have fun!


Thanks, Louis

Now we will have some rescue tool. It will be useful until FS2K2 which
(as announced) will provide us with an own dynamic traffic tool.

Andreas