View Full Version : Re: Scenery Size
cazador
08-21-2001, 06:49 PM
I hope this question can be easy to answer.
When designing sceneries for FS2000, they are compiled in BGL type files. For
a standard PC type (e.g. PIII 500 MHz, 128 MB memory and 3D 16 MB video card),
how the following elements influence in their performance: 1) the size of the
BGL file 2) the quantity of image files it manages (R8, BMP, etc) 3) the
concentration of elements in the scenario 4) others.
If mainly the BGL size counts, is there a way to calculate approximately what
would be the reasonable size of a BGL file according to the available hard?
Many Thanks in advance.
gerardo
Dear Gerardo:
I you compress your big bgl files, the scenery will be loaded morequickly.
The frame rate killer are the coast lines polygons, the roads and river lines
with many points and 3D complex objects.
Thanks.
Alfredo Mendiola Loyola
Lima Peru
papi22
08-21-2001, 11:09 PM
I hope this question can be easy to answer.
When designing sceneries for FS2000, they are compiled in BGL type files. For
a standard PC type (e.g. PIII 500 MHz, 128 MB memory and 3D 16 MB video card),
how the following elements influence in their performance: 1) the size of the
BGL file 2) the quantity of image files it manages (R8, BMP, etc) 3) the
concentration of elements in the scenario 4) others.
If mainly the BGL size counts, is there a way to calculate approximately what
would be the reasonable size of a BGL file according to the available hard?
Many Thanks in advance.
gerardo
Dear Gerardo:
I you compress your big bgl files, the scenery will be loaded morequickly.
The frame rate killer are the coast lines polygons, the roads and river lines
with many points and 3D complex objects.
Thank you for your reply , Alfredo.
Currently I'm working in a scenery of about 500 KB and I don't have problems
whith my PC, loading process is not slow and the frame rate is reasonable.
But I plan to give the scenery to other people and I'm not sure if it will work
well in their PC's. Then I ask myself if it is necessary to reduce it,
sacrifying some details.
Anyway, I would try compressing the BGL file just to prove, but need some
information: 1) Decompressing, is an automatic process? 2)Which compresser you
recommend?
Thanks again
Gerardo
cazador
08-22-2001, 12:48 PM
I hope this question can be easy to answer.
When designing sceneries for FS2000, they are compiled in BGL type files. For
a standard PC type (e.g. PIII 500 MHz, 128 MB memory and 3D 16 MB video card),
how the following elements influence in their performance: 1) the size of the
BGL file 2) the quantity of image files it manages (R8, BMP, etc) 3) the
concentration of elements in the scenario 4) others.
If mainly the BGL size counts, is there a way to calculate approximately what
would be the reasonable size of a BGL file according to the available hard?
Many Thanks in advance.
gerardo
Dear Gerardo:
I you compress your big bgl files, the scenery will be loaded morequickly.
The frame rate killer are the coast lines polygons, the roads and river lines
with many points and 3D complex objects.
Thank you for your reply , Alfredo.
Currently I'm working in a scenery of about 500 KB and I don't have problems
whith my PC, loading process is not slow and the frame rate is reasonable.
But I plan to give the scenery to other people and I'm not sure if it will work
well in their PC's. Then I ask myself if it is necessary to reduce it,
sacrifying some details.
Anyway, I would try compressing the BGL file just to prove, but need some
information: 1) Decompressing, is an automatic process? 2)Which compresser you
recommend?
Thanks again
Gerardo
Dear Gerardo:
Top get the bglzip progrma go to the FS2000 site and download the scenerySDK
package, there are the instruction to operate the progrma, i advice to use the
command bglzip -c -a bgl.
Don't reduce the detail of your scenery, your Pc specs are the standart, and
your scenery will run well in other PCs.
Thanks.
Alfredo Mendiola Loyola
Lima Peru
papi22
08-22-2001, 05:35 PM
I hope this question can be easy to answer.
When designing sceneries for FS2000, they are compiled in BGL type files. For
a standard PC type (e.g. PIII 500 MHz, 128 MB memory and 3D 16 MB video card),
how the following elements influence in their performance: 1) the size of the
BGL file 2) the quantity of image files it manages (R8, BMP, etc) 3) the
concentration of elements in the scenario 4) others.
If mainly the BGL size counts, is there a way to calculate approximately what
would be the reasonable size of a BGL file according to the available hard?
Many Thanks in advance.
gerardo
Dear Gerardo:
I you compress your big bgl files, the scenery will be loaded morequickly.
The frame rate killer are the coast lines polygons, the roads and river lines
with many points and 3D complex objects.
Thank you for your reply , Alfredo.
Currently I'm working in a scenery of about 500 KB and I don't have problems
whith my PC, loading process is not slow and the frame rate is reasonable.
But I plan to give the scenery to other people and I'm not sure if it will work
well in their PC's. Then I ask myself if it is necessary to reduce it,
sacrifying some details.
Anyway, I would try compressing the BGL file just to prove, but need some
information: 1) Decompressing, is an automatic process? 2)Which compresser you
recommend?
Thanks again
Gerardo
Dear Gerardo:
Top get the bglzip progrma go to the FS2000 site and download the scenerySDK
package, there are the instruction to operate the progrma, i advice to use the
command bglzip -c -a bgl.
Don't reduce the detail of your scenery, your Pc specs are the standart, and
your scenery will run well in other PCs.
Alfredo Mendiola Loyola
Lima Peru
Many, many thanks. I'll follow your advice.
Gerardo
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