View Full Version : How can I move a stock airport?
11-13-2007, 10:47 AM
The airport I am trying to move is SP0B (that's a nought, not an 'O').
MS have put it in the right place but they have put the adjacent large river too far South, so the airport ends up on the wrong side of the river.
I thought it must be easier to move an airport than a large river but after many hours of trying I'm not so sure!!
I have tried using a 'stub' file at scenery level 3 (i.e. right down the bottom apart from 'World' stuff), but that didn't work. I have decompiled the original MS file, edited it and recompiled it to a new .bgl which I have tried placing above and below the default scenery for the area but that darned airport refuses to budge.
What am I missing guys?
11-13-2007, 03:29 PM
BTW, it's FS9 I'm trying to modify.
11-13-2007, 06:20 PM
You may be able to use AFCAD, just select everything and drag to a new location. But that won't move the terrain. It's probably easier to just live with a minor error.
11-13-2007, 08:10 PM
Thanks for the suggestion Andy but I think this is beyond an AFCAD2 solution.
It may sound a minor problem from the way I first posted it but it is quite major in practice.
This airport, with a single runway running NW/SE, should be just to the South of a horseshoe bend (with the 'open' end to the North) on a major river. The way it is presented, it appears within the horseshoe with one end jutting out into the river.
To position it correctly with regards to the scenery, I need to move the airport reference point from S02* 27.3820' W72* 40.1305 to S02* 29.6667 W72* 39.3400
I have corrected it's elevation from the default 850ft AMSL to the correct 368ft AMSL but just can't find a way of resiting it to a new position.
I have considered editing the original MS file (SAME\Scenery\AP928320) but suspect that might be illegal.
If moving it is really that difficult, is there a way of telling FS to ignore it totally so that I can then rebuild it from scratch?
I already have the usual:-
in the replacement file but that doesn't cover the airport itself.
11-13-2007, 10:00 PM
Just make an exclude over the original.
11-14-2007, 02:07 AM
Beware that what you are doing is moving the physical elements of the airport. If there is any approach data associated with the runways then this may be compromised as well as other navigational elements. Also I am sure you will knpw that you would also need to move buildings, tower objects, windsocks and fuel triggers.
Also moving an airport may need a change of default elevation and this is not a trivial exercise.
You should certainly not try to modify the existing default bgl file. AFCAD2 would do the work of moving the visual elements but not the hidden stuff
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