View Full Version : Changing Default Airfield Elevation
09-19-2007, 07:18 PM
Where Microsoft have chosen to put an FS2004 default airport in a 2,000ft deep hole (e.g. SPVL) is there a program available that can be used to bring them back to ground level?
10-18-2007, 09:33 AM
*** BUMP ***
Do I take the lack of replies to mean that there is no such program available?
10-18-2007, 08:54 PM
Probably the 'real' elevation. Nice challenge getting out of there. I managed to do it in a 172. Took quite a few 360s, but got out without getting a wingtip on the rocks! Looks like the airport elevation is about 5500 and I "broke out" at about 7000.
10-19-2007, 02:24 AM
You would need to do a number of things so it would not be trivial. A tool like SBuilder could be used to create a flatten at the correct level and this might bring up the ground level. You would then need to check the altitude of the airport using something like AFCAD2. If the airport reference point shows the wrong altitude then you would have to change the altotude of the elements in the airport with AFCAD to the correct altitude. That would not be the end of it, however. you will also need to correct the altitude of the airport ARP. This can't be done using AFCAD. If you change it using such a tool FS will ignore that change. It takes the FIRST altitude that it finds when loading the airport and this is going to be from the stock default file. To get round that you need to create a small bgl file that just contains the airport header data and the correct altitude. lat, lon etc. Once compiled this must be put in the scenery folders so that it gets read BEFORE the stock airport and then that altitude will be used for the airport.
11-18-2007, 10:50 AM
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