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bnauck
03-05-2007, 09:23 AM
I can not resolve the following problem:
all the original airplanes of FSX work well with the following lines in my texture.cfg, when having all the identical texture files in the respective "texture"-directory:

[fltsim]
fallback.1=..\texture

However, none of the migrated FS9-planes do so. Obviously, FSX does not find the textures for the specific airplane (like "SAS") in the common "texture"-directory (of B737-600).
I understood the SDK and discussions in the forum as if this fallback-procedure is not limited to original FSX-planes, or am I mistaken?

If not, does anyone has an explanation/a solution for this?

Bernhard

Peer
03-05-2007, 02:43 PM
Bernhard, I imported all FS-9 birds as they are, sometimes a plane doesn't show up because FSX doesn't recognise the panel or air.cfg.
Only in some cases the textures give probs. Can you tell me what specific planes don't work in FSX?

kmentt
03-05-2007, 05:15 PM
its usually the panel.
First I usually make sure the Panel is compatible with FSX, editing it with FSPanelstudio and deleting any FD98 gauges or changing them.

Unfortunately the best panels are either payware or they are full of FS98 gauges. There are still few good panels for FSX jetliners. Most are so bad and crap they seem to be out of FS5.

For the 737-200 and 400 I use Ariane panel.

For bi-jets like BAC or Trident David Maltby panel.

For 747 and my own panel (edited)
Same for 767

Project Fokker panel (edited)

And if you own dreamfleet 727 its usable in fsx
as is the 737 merge with ffx

So, in short, everything is possible, but it needs tweaking
LK

bnauck
03-06-2007, 01:23 AM
The problem is more specific:
All the imported airplines work fine in FSX, it is just the texture.cfg-fallback which doesn't.
If I keep all the textures in the livery-specific folder, they show up well. If I put the redundant textures in an aircraft-specific folder and put in the texture.cfg-file instead, FSX does not find the textures (I checked carefully that it points to that folder). But only for FS9-planes, whereas it works well for all the original FSX-planes.

bnauck
03-06-2007, 01:24 AM
The problem is more specific:
All the imported airplines work fine in FSX, it is just the texture.cfg-fallback which doesn't.
If I keep all the textures in the livery-specific folder, they show up well. If I put the redundant textures in an aircraft-specific folder and put in the texture.cfg-file instead, FSX does not find the textures (I checked carefully that it points to that folder). But only for FS9-planes, whereas it works well for all the original FSX-planes.

RFields
03-06-2007, 05:42 AM
We've found the texture fallback specifically does not work with light map textures for night lighting of AI aircraft - infact almost all aircraft - some of the FSX defaults.

We've had to load the dozens of copies of the night light texture into the individual texture folders.

:-(