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View Full Version : FSX with a new CPU



beaver22
11-10-2006, 02:12 AM
Old rig
gigabit socket 939 MOBO
AMD Barton 3000+ (1.9GHz OC)
AGP 8X X800XT platinum
2 GB corsair ram
old 250gb SATA drive (7200RPM)

New rig
gigabit socket 939 MOBO
AMD San Diego FX-55 (4600+) (2.81GHz OC)
AGP 8X X800XT platinum
2 GB corsair ram
new empty 250gb SATA drive (7200RPM)


WOW!!!
from 10-15 fps with all tweaks (25% autogen textures/25% clouds/25% ground textures) around toronto

to

25-35 fps with NO TWEAKS around toronto

now to tweak, and try to get the adobe AI traffic packs working without black planes outside of 2 miles

WHAT A DIFFERENCE!!!
this sim is TOTALLY CPU dependant
it is also SINGLE CORE dependant

right now the chip is $200 with a free new 250 GB SATA drive on another website, just beware it doesn't come with cables, so until tomorrow my other HD is offline... addons for tomorrow after a trip to radioshack

if you have a 939/AGP motherboard, and wanna keep it until you up to a dx10 card/pcie board when you can afford it, this is THE investment to make... 200 bones and a good flightsim and the room to grow it to boot (my old fs9 ended up at 130GB with all the stupid satellite textures: socal, switzerland, UK, so on)

cheers!!!!

Jonas

beaver22
11-10-2006, 02:23 AM
settings which I had that did not change:

1280X1024X32 (I miss the old 1280X960 that made such crisp CRT scenes, I wish FSX was designed for 1280X1024 so I could use the 2-d panels without a blur on the gauges with my LCD)

trilinear
AA 4X set on CCC (not in FS)
AF 8X set on CCC (not in FS)

Aircraft
Ultra High

Scenery
Large
80%
19m
7cm
LOW 2.X (low looks best, and is faster than high 1.X)
Land detail checked
Scenery complexity: extremely dense
Autogen: dense
Ground shadows: NO (saves like 15% FPS)
special effects: High

Weather:
60mi
No thermal visuals
detailed clouds: Maximum
Rate of Change: NONE (5% FPS)

Traffic (with ADOBE TRAFFIC - Look for it)
100%
100%
airport vehicle density: high
no labels
no cars
15% ships
15% boats

now to tweak, cheers!