View Full Version : Can you have reflective 'wet' runways?
12-16-2005, 03:10 AM
Can you have a 'mode' of texture for surfaces that are experiencing rain? I saw that you could with snow in FS2004.
I say this as I am a 'bad weather' nut, loving the challenge of a difficult flight.
12-16-2005, 09:41 AM
Reflective runways are coming in the next version. I saw a preview and I was blown away.
12-16-2005, 05:18 PM
No, that was not a preview shot. That was something that may be possible.
Hope this helps,
ActiveSky Sales and Support
12-16-2005, 11:00 PM
Yeah, it was just a proof of concept, showing that it can be done with the currently existing game engine...however, with the uproar it caused, I can see them including it in FS10...
12-17-2005, 05:52 AM
whats so difficult about reflective runways? You see some kind of reflection in every game.
12-18-2005, 12:06 AM
You are right, wrong word "preview". However I can't imagine a good reason for this not to be included in the next version.
12-25-2005, 05:21 PM
Actually, aside from the "nice" looks, I think actual effects in ground handling are more important so that the plane could actually "skid" off a wet or snowy/icy/slushy runway, thereby correctly simulating real-life conditions.
Also, snow/rain accumulation and water puddles can be the other logical addition. But to be honest, adding "wet looking" runways is just eye-candy unless there is some noticeably adverse effect on aircraft handling.
12-27-2005, 10:55 PM
Actually, it would be easier then you think. We already have 'snow' on the runways in FS9. We would simply make 'another' texture that is activated with 'rain' conditions, that would switch the texture to a Alpha channel treated texture that would enable a bit of shine from the sky. (This can be added into Scenery textures via mods to the file during MakeMDL compilation, compiling it as an aircraft texture. Neat little trick for making reflective glass in scenery objects).
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