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mb09
12-13-2005, 10:14 AM
Here the list:

1. Official support for nVidias stereo-3d driver (no flying autogen objects, no flying runway lights).

2. Official support for head tracking systems.

3. Support of dual core processors and newest graphic card features.

4. Realistic ATC using localised voices.

5. Smooth turns of ai aircrafts while taxing.

6. A tool for adding SIDs and STARs easily to the ATC. AI aircraft should use the SIDs and STARs to.

7. More sounds (engine start, take off) for ai aircrafts.

8. Wind speed and direction should affect the flight behavior of ai aircrafts.

9. Wind speed and direction should affect water sourfaces (waves).

10. Wind speed and direction should affect snow flakes.

11. Wind speed and direction should affect trees (in the autumn, sheets should fall from the trees).

12. Rain, ice and snow on sourfaces (aircrafts, buildings, ground).

13. Rain or snow on runways should affect the grip.

14. Puddles on the ground while it rains.

15. A your control button to activate a virtual copilot. The vcp should be able to fly the aircraft from gate to gate if neccasserily.
The vcp should be disconnectible at any time.

M. Bauer

bjpilot
12-18-2005, 12:24 PM
>Here the list:
>
>1. Official support for nVidias stereo-3d driver (no flying
>autogen objects, no flying runway lights).

No comment on that, I use ATI.

>
>2. Official support for head tracking systems.

Would that make track IR work any better than it does now?

>
>3. Support of dual core processors and newest graphic card
>features.
>

Would be nice.

>4. Realistic ATC using localised voices.
>

I agree.

>5. Smooth turns of ai aircrafts while taxing.
>

Definately, one I hadn't thought of.

>6. A tool for adding SIDs and STARs easily to the ATC. AI
>aircraft should use the SIDs and STARs to.
>

Agreed.

>7. More sounds (engine start, take off) for ai aircrafts.
>

Yeah, that would be nice.

>8. Wind speed and direction should affect the flight behavior
>of ai aircrafts.
>

May reduce framerates, but worth looking into.

>9. Wind speed and direction should affect water sourfaces
>(waves).
>

True, and that shouldn't be too hard to accomplish.

>10. Wind speed and direction should affect snow flakes.
>

Definately.

>11. Wind speed and direction should affect trees (in the
>autumn, sheets should fall from the trees).
>

May reduce framerates more than we'd like, for something that we would hardly notice.

>12. Rain, ice and snow on sourfaces (aircrafts, buildings,
>ground).
>

I don't know, maybe have a blowing snow effect where clouds of snow are blown off of terminal buildings. But at least simulate their effect on the aircraft (tire friction, braking).

>13. Rain or snow on runways should affect the grip.
>

Ahh, like what I said above. That is a must.

>14. Puddles on the ground while it rains.
>

Would be nice. Maybe even reflective...

>15. A your control button to activate a virtual copilot. The
>vcp should be able to fly the aircraft from gate to gate if
>neccasserily.
>The vcp should be disconnectible at any time.
>

Perhaps, or even better, an online copilot.

>M. Bauer