View Full Version : A must for fs10
11-11-2005, 07:00 PM
FS10 may come out the summer of 2006.(just a guess, I have no idea when)
The point is you should start saving your money to run fs10. My system is to buy a top pc every 4 years and it would last for 2 versions of fs. Microsoft has giving me an extra year to save money. Why?
I want microsoft to make the best fs technology allows.
1. A fs that takes full advantage of a multi-core pc
2. " " " of a physics processing unit.
3. Satelite VFR scenery.
4. atc capable of doublicating real atc, including sid's and star's.
5. All graphics handled by the graphic card.
6. 3rd party open source friendly
7. multiplayer atc
8. weather improvements (use national radar to place real weather instead of weather stations and guessing weather in between stations)
9. better sound
10 better flight models
I know everyone will not like this, but i'm willing to pay more for a grand slam fs10.
11-13-2005, 03:25 PM
I agree that FS 10 should and almost definately will have complete support for multi-core CPUs.
I am also guessing that FS10 will also run on the new Xbox 360, which is also a multi-core CPU system
11-15-2005, 01:06 AM
Could you elaborate on what you mean by "complete support"?
11-15-2005, 09:38 AM
By complete support I mean that FS10 will fully utilize both CPUs and do active load balancing of program functions to keep both CPUs 100% busy.
This may also include working with the video drivers to use any idle CPU cycles to support video processing if needed.
The latest NVIDA video drivers make use of dual core CPUs to support video processing. Hopefully FS10 will facilitate this 'joint use' for FS.
In addition, it would be very cool if FS10 would make efficient use of NVIDAs SLI dual video card hardware
11-15-2005, 11:21 AM
I'll certainly agree with Grant that properly utilizing dual cores would be a major benefit. My AMD 64 x2 system could then handle FS much better than it currently does (which is not bad at all, but...), and offloading as much as possible onto the graphics card would help, also.
11-15-2005, 01:10 PM
Well, FS already offloads lots of stuff to the card but the cards that came out after FS2004 shipped are more capable certainly. I think at most FS2004 used Shader 1.1 pipelines.
As for dual core support, obviously it's not as simple as it sounds. 2x cores does not automatically translate into 2x performance. You need to think carefully about what tasks can be reasonably split so the OS can assign them to different processors. It's something that will get better but it's just a complex beasty.
11-15-2005, 01:41 PM
Yes, separating out the FS program activities into separate threads is a huge and complex task and is probably taking MS a long time to complete.
I believe that is why FS10 has been delayed from its traditional biannual August/September launch date.
I received a call in spring of this year to do user testing on FS10 but because I was a usibility testor for FS9 I was ineligible to be a testor for FS10
Based on this I know that they are working hard on FS10
11-15-2005, 02:50 PM
It was obvious to me that FS9 uses a lot of stuff on the card when performance (and display clarity) improved after upgrading my old machine from a GeForce to to an FX 5600. But more can be done, as you indicate, with the newer cards, and we'd like to see as much of that as is feasible.
And no, dual core support isn't the easiest thing in the world but, again, we'd like to see as much as possible, even if it's only partial support. Offloading a handful of routines (perhaps some of the most time intensive routines) would add a performance margin for those of us who have such machines, and would likely encourage others to proceed in that direction, as well.
In theory, lots of threads within FS could be distributet between two (or even more) processor cores. However, I doubt if we will see more than very rudimentary dual core support, if any at all. AFAIK MS is still struggling to get Windows itself running properly on dual cores. There seems to be a problem synchronizing threads that are running on different cores, which actually introduces stuttering in current games (and FS as well?). Well, I did some reading - correct me if I'm wrong.
Still, both Windows and FS have their origins in single core environments. It needs some hard work redesigning the software to use dual core. I guess FS11 is what we should be waiting for...
"Artificial flight may be defined as that form of aviation in which a man flies at will in any direction, by means of an apparatus attached to his body, the use of which requires dexterity of the user."
Otto Lilienthal, 1895
11-17-2005, 08:25 AM
>I agree that FS 10 should and almost definately will have
>complete support for multi-core CPUs.
>I am also guessing that FS10 will also run on the new Xbox
>360, which is also a multi-core CPU system
There will be dual core support for FS10 and also SLI support,thats my guess on the additional year wait for a new version. Personally I don't care if they change to a three year release instead of two,I think its better for all in the long run.
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