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stinger2k2
03-23-2006, 04:37 PM
Hi All,

I have been reading the SDK regarding the VC and getting animated rain working but I just cant get my head around it. Please could someone put in laymans terms how I acheive this in the VC.

i.e what parts I need to create in Gmax and what I have to name them.

Thanks

stinger2k2
03-23-2006, 07:47 PM
Ok, I think I've nearly got it, but it's not working.Can anyone see why?I uv mapped the textures onto the windows which were cloned from the standard no rain window, and I made the diffuse texture 0 percent opaque. It's got me ths one.

Thanks
Stinger

n4gix
03-25-2006, 04:46 PM
>Ok, I think I've nearly got it, but it's not working.Can
>anyone see why?I uv mapped the textures onto the windows which
>were cloned from the standard no rain window, and I made the
>diffuse texture 0 percent opaque. It's got me ths one.

Two things:

1) You can't use 0% Opacity... that means "invisible!" Use 100% Opacity...

2) Make sure that the window mesh normals face INWARDS... IOW, clone the exterior window(s) and then flip the normals...

stinger2k2
03-26-2006, 02:18 PM
>>Ok, I think I've nearly got it, but it's not working.Can
>>anyone see why?I uv mapped the textures onto the windows
>which
>>were cloned from the standard no rain window, and I made the
>>diffuse texture 0 percent opaque. It's got me ths one.
>
>Two things:
>
>1) You can't use 0% Opacity... that means "invisible!" Use
>100% Opacity...
>
>2) Make sure that the window mesh normals face INWARDS... IOW,
>clone the exterior window(s) and then flip the normals...
>

Many thanks Bill,

Turns out you were half right! The 0% opacity
was correct (as per SDK) but it was the normals that needed to be
flipped as suggested.Much appreciated.

Onto the next set of frustrations!!!

regards

Stinger

n4gix
03-27-2006, 01:25 AM
>Turns out you were half right! The 0% opacity was correct (as per SDK) >but it was the normals that needed to be flipped as suggested.Much >appreciated.
>
>Onto the next set of frustrations!!!

Argh! I always get "opacity" inverted... I know what I mean, but it comes out bass-ackwards...

I'm delighted you got it sorted out... ;)