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ZinjSin
02-06-2003, 05:55 AM
LAST EDITED ON Feb-06-03 AT 06:07AM (EST)[p]LAST EDITED ON Feb-06-03 AT 06:06 AM (EST)



theoretically if the polygon size allowment rises along with better FS 3d engine, at some point it be so detailed that where they could take the actual model (.3ds or wtever of say the 777) created by the boeing engineers to show the exact replica with every different system modeled based on the actual size mesurements of the final completed real aircraft and its components

To show the detail in their concepts at very high resolutions they have extreme poly counts in those models, it would probably now adays take a workstation with multiple processers to render the model

-MF

TheCrazedLog
02-06-2003, 08:25 PM
Yeha I suspect they would use a laser scanner..which is a scanner that scans using lasers, a 3D model.
That is how they do computer stuff in movies and so on. THey make a clay model and then scan it in.

Personally, Id like to see a full panel, complete with working circuit breakers, knobs and screws, DEFAULT. And a flight model that you coudl use in a full motion sim. THEN and ONLY then would I start to get that sorta detail on the external model.

Anthony

ZinjSin
02-07-2003, 12:35 AM
Iv had some fun with gmax and im working on modeling a cockpit in total 3d down to the screws and each component of the instruments

its not hard to do once u learn gmax, its somewhat simple after you read some tutorials all the way through (and if u have experience with photoshop 7 and creating textures can be applied to objects because gmax lets you apply a seperate texture to each individual polygon... it helps too that iv been a photoshop maniac for a good few years now) the full model would never load into fs2002 cuz of the poly count (even though its pretty easy to optimize objects in gmax), but if i had 3dsm it would render out very nicely.


System Specs:
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Alienware
3.06Ghz w/HT 533mhzbus;
1GB RDRAM;
ATI RADEON 9700 PRO 8XAGP 128mb
Windows XP pro;
22" flat CRT Display;
120GB 7200rpm HD