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jaltuve
12-28-2001, 11:50 PM
I've downloaded Jon Gibbs Heads up display for use with the DF 737.

I have FS2002 installed and Windows XP and for some really strange reason i'm unable to have the HUD in the landing view display correctly... it looks truncated, as if the Scenery outside prevents the HUD from appearing.

I was able to see the HGS (while testing) playing a little with the panel file.. I removed the reference to the bmp image and it showed up. But of course i'm not going to play that way.

It's is me the only one with this problem? maybe this HGS software was tested with DF using fs2000 not 2002.

Help.

JohnThomas
12-29-2001, 12:28 AM
You are going to need to contact the author who modified the HUD to work with the DF 737. Since DF is not release it via the DF web site they cannot offer any Tech support.

Sorry
John
ualfan@hotmail.com



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Lou_Betti
12-29-2001, 09:45 AM
That HGS will most likely not work in FS2002 in the landing view, as there is a change MS made to the "fixed view" windows, and that is what the landing view is contained in. Gauges that contain bitmaps, and that are shown over transparency will not appear correctly, if at all.

Yes, it was tested in FS2000, not in FS2002.

Regards,
[link:www.dreamfleet2000.com|http://www.dreamfleet2000.com/gfx/images/Forum_Banners/DF_BANNER_FORUM_LOU_NY.jpg]

jaltuve
01-02-2002, 11:30 PM
>That HGS will most likely not
>work in FS2002 in the
>landing view, as there is

Hey Lou,

I made it work!! after you told me it was not possible I got really frustrated...

What I did was create an aditional window in panel.cfg called [window09] the ident for that window is the same used for landing view (37 If I recall correctly) then I removed the 3d rendering option for the landing view, but activated it for window 09 Now I have landing view with Heads Up Display working correctly with the dreamfleet plane in FS2002 :)))))) this is cool.

Looks like fs2002 uses layers for this views and you can place objects/windows over those making reference to an existing ident and making sure just one of them renders the 3d world.

Jon _Gibbs
01-03-2002, 01:50 AM
Hi everyone,
MAN it is late! But, as the author of that AFG HGS, I feel I should respond.

>That HGS will most likely not
>work in FS2002 in the
>landing view

Indeed, but I have found a couple more tricky ways around this but I haven't yet tried jaltuve's method.

First, I have just added my hud frame bmp on top of the landing bmp and made it a gauge bmp.
Anyone else who wants to do this in order to keep that awesome landing panel, can use Chuck Domes' Gauge modification program for FS2000 which is availible on flightsim.com.
Then I removed the landing panel bitmap file from the panel.cfg file and voila, our landing panel, with the HUD, autopilot and all in FS2002!
If you prefer to use just the HGS and no autopilot and no landing panel to save time, you can just leave the HGS gauge as it is, and then do the same modifications to the panel.cfg.
The panel.cfg file I use with the FS2002 DF 734 is pasted below.
As I mentioned in the readme file, feel free to email me and I will send it to you.
Also if you are having trouble and want Tech support, please email me or use the AFG forum; tech support of the HGS is my job, not DF's job, but thank them for letting this one slide. A faster version of the HGS will be uploaded soon so stay tuned.
Yes, the HGS works with the DF 734 in FS2002, including sounds and LNAV, even if you take the autopilot off the landing panel.
Now for the rest of those college essays *sigh*

Thanks,
Jon Gibbs

The panel.cfg with no autopilot is pasted below, there are simple instructions included to add the autopilot also if you have made the lanidng panel part of the gauge:


// Panel Configuration file for *** FS2002 *** ONLY!
// 737-400
// Copyright (c) 2001 DreamFleet 2000 and Flight One Software, Inc. All rights reserved.
//Modified for the AFG HGS by JON GIBBS by Jon Gibbs

[Window Titles]
window00=Main Panel
window01=VCP
Window02=Yoke
window03=Throttles
window04=Gear Panel
window05=Center Console
window06=AFAS
window07=Overhead panel
window08=GPS
window09=Windshield Wiper // See notation below, under "[Window 09]" for removing wiper gauge for improved performance.

Fixed Window30=Forward Right
Fixed Window31=Right
Fixed Window32=Rear Right
Fixed Window33=Rear
Fixed Window34=Rear Left
Fixed Window35=Left
Fixed Window36=Forward Left
Fixed Window37=Up // CABIN
Fixed Window38=Down // LANDING VIEW
Fixed Window39=Rear Right Up // RIGHT WING
Fixed Window40=Rear Left Up // LEFT WING
Fixed Window41=Forward Left Up // SEAT

[Views]
VIEW_FORWARD_WINDOWS=MAIN_PANEL,20, 21, 22, 23, 24, 25, 26, 27, 28


VIEW_FORWARD_RIGHT_WINDOWS=30 // FORWARD RIGHT COCKPIT VIEW


VIEW_RIGHT_WINDOWS=31 // RIGHT COCKPIT VIEW
VIEW_RIGHT_EYE=0.0, 0.0, 4.0 // Adjust last value to move eyepoint fore and aft

VIEW_REAR_RIGHT_ZOOM=1.5 // REAR RIGHT COCKPIT VIEW
VIEW_REAR_RIGHT_WINDOWS=32


VIEW_REAR_ZOOM=1.5 // REAR COCKPIT VIEW
VIEW_REAR_WINDOWS=33


VIEW_REAR_LEFT_ZOOM=1.5 // REAR LEFT COCKPIT VIEW
VIEW_REAR_LEFT_WINDOWS=34


VIEW_LEFT_WINDOWS=35 // LEFT COCKPIT VIEW
VIEW_LEFT_EYE=0.0, 0.0, 4.0 // Adjust last value to move fore and aft

VIEW_FORWARD_LEFT_WINDOWS=36 // FORWARD LEFT COCKPIT VIEW
VIEW_FORWARD_LEFT_DIR=7.0, 0.0, 330

VIEW_UP_WINDOWS=37 // CABIN VIEW
VIEW_UP_DIR=9.6, 0.0, 0.0 // VIEW DIRECTION FOR LANDING VIEW!

VIEW_DOWN_WINDOWS=38 // LANDING VIEW
VIEW_DOWN_DIR=9.2, 0.0, 0.0 // VIEW DIRECTION FOR CABIN VIEW!

VIEW_REAR_RIGHT_UP_WINDOWS=39 // RIGHT WING VIEW
VIEW_REAR_RIGHT_UP_DIR=0.0, 0.0, 90
VIEW_REAR_RIGHT_UP_EYE=0.0, -1.38,-12.57 // Adjust last value to move fore and aft


VIEW_REAR_LEFT_UP_WINDOWS=40 // LEFT WING VIEW
VIEW_REAR_LEFT_UP_DIR=0.0, 0.0, 270
VIEW_REAR_LEFT_UP_EYE=0.0, -1.33, -12.73 // Adjust last value to move fore and aft

VIEW_FORWARD_LEFT_UP_WINDOWS=41 // SEAT VIEW
VIEW_FORWARD_LEFT_UP_DIR=7.0, 0.0, 270
VIEW_FORWARD_LEFT_UP_EYE=0.0, -1.28, -14.27 // Adjust last value to move fore and aft


VIEW_FORWARD_DIR=4.5, 0.00, 0.00 // MAIN PANEL
VIEW_FORWARD_ZOOM=1.00 // Adjust to 1.00 if you want a narrower view
VIEW_FORWARD_EYE=0.0, 0.0, 5.0 // Adjust last value to move eyepoint fore and aft

[Window00]
file=DF734_MAIN.bmp
size_mm=1024
position=0
visible=1
ident=MAIN_PANEL

gauge00=DF734TM!Main, 660,730,364,38
gauge01=DF734HO!MSAS, 537,384,10
gauge02=DF734NJ1!SNDB, 0,0
gauge03=DF734NJ1!MPLB, 0,0,1024
gauge04=DF734NJ1!MPLS, 711,375,42
gauge05=DF734NJ1!VSPD, 567,553,85,85
gauge06=DF734NJ1!MCOM, 923, 0, 70, 70
gauge07=DF734NJ1!ALTA, 566,418,38,18
gauge08=DF734GO1!OMI, 163,474,78,75
gauge09=DF734NJ1!EADI, 391,401,164
gauge10=DF734NJ1!MCP, 581,287,443
gauge11=DF734NJ1!EHSI, 392,564,163
gauge12=DF734NJ1!APWL, 622,393,81
gauge13=DF734NJ1!FUEL, 655,594,112
gauge14=DF734NJ1!RMI, 281,567,95
gauge15=DF734H!GPWA, 339,399,38
gauge16=DF734NJ1!SPDB, 661,555,38
gauge17=DF734H!ENGG, 775,453,249
gauge18=DF734NJ1!ALTI, 564,453,91,91
gauge19=DF734NJ1!ASI, 258,437,125,125
gauge20=DF734NJ1!CHRO, 170,563,103,103
gauge21=DF734NJ1!STAA, 564,645,94,94
gauge22=DF734NJ1!EANU, 790,414,234
gauge23=DF734H!NWSS, 259,697,119
gauge24=DF734NJ2!SNDA, 0,0,1
gauge25=DF734NJ1!SADI, 660,449,95,95
gauge26=DF734NJ1!YAWD, 954,377,33
gauge27=DF734NJ2!STBT, 727,558,26
gauge28=DF734NJ3!TW20, 200, 702
gauge29=DF734NJ5!CAUT, 454, 299
gauge30=DF734NJ1!BALL, 454, 540
gauge31=DF734NJ6!IPCI, 0,0

[Window01]
file=DF734_VCP.bmp
size_mm=380
position=6
visible=1
ident=20

gauge00=DF734NJ3!VCP2k2, 173, 0

[Window02]
file=DF734_YOKE.bmp
size_mm=411
WINDOW_POS=0.26,0.86
window_size_ratio=1.0
visible=0
ident=21

gauge00=DF734H!ETRM, 11,8,25
gauge01=DF734H!MEMY, 384,14,22
gauge02=DF734H!APDC, 67,85,19

[Window03]
size_mm=262, 313
BACKGROUND_COLOR=16,16,16
position=8
visible=0
ident=22

gauge00=DF734NJ2!THRT, 0, 0
gauge01=Df734NJ3!TW22, 240, -5

[Window04]
size_mm=256, 397
position=8
BACKGROUND_COLOR=16,16,16
visible=0
ident=23

gauge00=DF734NJ4!GRFP, 0, 0
gauge01=Df734NJ3!TW23, 232, -5


[Window05]
file=DF734_CTR_CONSOLE.bmp
size_mm=539
WINDOW_POS=0.48,0.00
window_size_ratio=1.0
visible=0
ident=24

gauge00=DF734NJ1!CCLB2K2, 0,0
gauge01=DF734NJ1!EFIS, 15,358,252,161
gauge02=DF734H!GPWP, 269,350,258
gauge03=DF734NJ1!TRIM, 272,480
gauge04=DF734NJ1!COMM1, 14,128,255,115
gauge05=DF734NJ1!ADF2K2, 269,128
gauge06=DF734NJ1!XPDR, 269,246
gauge07=DF734NJ1!Nav1, 13,11
gauge08=DF734NJ1!Nav2, 268,10
gauge09=DF734NJ1!CCLS2K2, 17, 668
gauge10=DF734NJ2!TCCD, 272,646
gauge11=DF734NJ1!ASPL2K2, 15,520
gauge12=DF734NJ1!COMM2, 14, 243, 255,115

[Window06]
file=DF734_AFAS.bmp
size_mm=379
position=0
visible=0
ident=25

Gauge00=DF734H2!AFAS, 0, 0

[Window07]
file=DF734_OVERHEAD.bmp
size_mm=1024
position=0
visible=0
ident=26

gauge00=DF734HO!BKGD, 0,0,1024
gauge01=DF734HO!ELEC, 280,0,181
gauge02=DF734HO!STRT, 410,704,239
gauge03=DF734HO!FUEL, 97,409,168
gauge04=DF734HO!CALL, 478,447,78
gauge05=DF734HO!LTSW, 165,675,231
gauge06=DF734HO!RLTS, 706,692,159
gauge07=DF734HO!HYDR, 577,310,159
gauge08=DF734HO!BAIR, 776,251,141
gauge09=DF734HO!OHLT, 488,50,54
gauge10=DF734NJ3!TW26, 995,0,25
gauge11=DF734HO!AICE, 574,5,164
gauge12=DF734HO!PRES, 586,495,346
gauge13=DF734HO!COOL, 471,270,83
gauge14=DF734HO!DOOR, 579,397,160
gauge15=DF734HO!CTMP, 768,78,159
gauge16=DF734HO!CVR, 632,440,94
gauge17=DF734HO!LEDV, 784,0,120
gauge18=DF734HO!FLTC, 102,61,155
gauge19=DF734HO!MODE, 83,0,191

[Window08]
size_mm=252, 350
WINDOW_POS=0.75,0.49
BACKGROUND_COLOR=16,16,16
VISIBLE=0
ident=27

gauge00=gps!gps,0, 0, 252, 350

[Window09]
size_mm=1024, 379
position=0
visible=1
window_pos=0.0,0.0b
window_size=1.0,1.0
background_color=0,0,0
ident=28
render_3d_window=1

//gauge00=DF734H!WIPR, 0, 0, 1024, 379

// To remove the wiper, simply put 2 forward slash marks (//) before its reference above. Thus the gauge reference would look like this: //gauge00=DF734H!WIPR, 0, 0, 1024, 379


[Fixed Window30]
file=DF734_FORWARD_RIGHT.bmp
visible=0
nomenu=1
render_3d_window=1
window_pos=0.0,0.0
window_size=1.000,1.000
ident=30

gauge00=Df734NJ3!TWCV, 0, 0,

[Fixed Window31]
file=DF734_RIGHT.bmp
visible=0
nomenu=1
render_3d_window=1
window_pos=0.0,0.0
window_size=1.000,1.000
ident=31

gauge00=Df734NJ3!TWCV, 0, 0,

[Fixed Window32]
file=DF734_REAR_RIGHT.bmp
visible=0
nomenu=1
render_3d_window=1
window_pos=0.0,0.0
window_size=1.000,1.000
ident=32

gauge00=DF734NJ3!TWCV, 0, 0,

[Fixed Window33]
file=DF734_REAR.bmp
visible=0
nomenu=1
render_3d_window=1
window_pos=0.0,0.0
window_size=1.000,1.000
ident=33

gauge00=DF734NJ3!TWCV, 0, 0,

[Fixed Window34]
file=DF734_REAR_LEFT.bmp
visible=0
nomenu=1
render_3d_window=1
window_pos=0.0,0.0
window_size=1.000,1.000
ident=34

gauge00=DF734NJ3!TWCV, 0, 0,

[Fixed Window35]
file=DF734_LEFT.bmp
visible=0
nomenu=1
render_3d_window=1
window_pos=0.0,0.0
window_size=1.000,1.000
ident=35

gauge00=DF734NJ3!TWCV, 0, 0,

[Fixed Window36]
file=DF734_FORWARD_LEFT.bmp
visible=0
nomenu=1
render_3d_window=1
window_pos=0.0,0.0
window_size=1.000,1.000
ident=36

gauge00=DF734NJ3!TWCV, 0, 0,

[Fixed Window37]
file=DF734_CABIN.bmp
visible=0
nomenu=1
render_3d_window=1
window_pos=0.0,0.0
window_size=1.000,1.000
ident=38

gauge00=DF734NJ3!TWCV, 0, 0,

[Fixed Window38]
//file=DF734_LANDING.bmp
size_mm=1024, 768
visible=0
nomenu=0
render_3d_window=1
window_pos=0.0,0.0
background_color=0,0,0
window_size=1.000,1.000
update_rate=4
ident=37


gauge00=jg_hgsa!jg_hgs, 0, 0
gauge01=DF734NJ1!SNDC, 0, 0
//gauge02=DF734NJ1!MCP, 365, 625, 659
gauge03=DF734NJ3!TWCV, 0, 0, 100, 100

//If you have made the landing panel part of the HGS gauge,
//remove the two slashes next to //gauge02=DF734NJ1!MCP, 365, 625, 659 to get the autopilot.
// Thus the gauge reference would look like this: gauge02=DF734NJ1!MCP, 365, 625, 659

[Fixed Window39]
file=DF734_RIGHT_WING.bmp
visible=0
nomenu=1
render_3d_window=1
window_pos=0.0,0.0
window_size=1.000,1.000
ident=39

gauge00=DF734NJ3!TWCV, 0, 0,

[Fixed Window40]
file=DF734_LEFT_WING.bmp
visible=0
nomenu=1
render_3d_window=1
window_pos=0.0,0.0
window_size=1.000,1.000
ident=40

gauge00=DF734NJ3!TWCV, 0, 0,

[Fixed Window41]
file=DF734_SEAT.bmp
visible=0
nomenu=1
render_3d_window=1
window_pos=0.0,0.0
window_size=1.000,1.000
ident=41

gauge00=DF734NJ3!TWCV, 0, 0,

[Color]
Day=255,255,255
Night=0,0,0
Luminous=0,0,0

[Default View]
X=0
Y=300
SIZE_X=8192
SIZE_Y=3179