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OAL132
11-20-2004, 04:28 AM
Hi all,

I have two problems that I hope you can help me with.
The first concerns AFW 3 build 192.
Whatever API 3D Object I place I don't get to see their outline anymore but just a small square not representing the size of the object.
It used to work very well several builds ago as I remember.
This make it realy hard to place 3D Objects.
All the objects/APIs I try to place have a dummy AreaA section, that just defines a proper rectangle outline for the object, and call the objects from a library.

The other problem I have is with SceneX build 31. How do I load a MDL file to place it in the scenery???
I browse to where I have my MDL files but I get an error that 'Path not found'. The MDL is there. Any ideas?

Thanks for your help
George Dorkofikis

wsieffert
11-20-2004, 09:57 AM
AFW Object shape - this was changed some time ago. If you want the objects to show the shape, you have to select each object, edit the object, next to the object box, press the edit button, on the right side there is a black box with a row of buttons, press the ScanAPI button, OK the changes, OK again, and the shape should now show.

SGX 31 - I recommend adding your MDL files to the UserMDL folder and the associated textures, if any, to the MDL Texture folder. Next add the MDL to the MDL Object Listing. Start your project, right click the work surface, select Create 3D Object, select MDL Object tab, press Select Object button, press Add New MDL File button and follow the adding process. After the object is added, you can select it from the list.

W. Sieffert

OAL132
11-20-2004, 06:13 PM
Great!... I was unaware of that.
Thank you very much for your help!

George

arno
11-22-2004, 12:09 PM
For the Airport symbol, maybe this little trick might help:

http://www.scenerydesign.org/forum/showthread.php?t=100

It explains what code you should add to your API. I haven't tested it in AFW3, but it should still be able to read your shape with this code added.

About SGX. Personally I think it is easier to add your MDL object to a library and then call that GUID. I find it a little to complex to load a MDL file into SGX.

OAL132
11-23-2004, 04:10 AM
Hi Arno,

Indeed, this kind of code I use. The objects are actually made in GMax by a friend, compiled into library with FSRegen and I'm just using AFW3 to place them to my scenery as it's much much easier as I have the whole airport as reference, AND it will make the scenery FS2002 compatible.

The trick with the 'scan API' worked fine.

Regards
George