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chrisargie
06-28-2002, 11:21 PM
I´m new to fs2002 design and trying to convert a former FS2000
scenery suitable for fs2002 .

Im using airport´s last build
The problem is that I cannot find a way to ´draw´ a fs2002 style road, I basically need an illuminated avenue, and although
I can see the custom texture that I made ( and the _LM night one ) , the road still is DARK and
FS2000 ´moving cars´ type of road.

By the way, are there FS2K2 lit roads that includes those moving cars as well ?

Any way to make, check, download an illuminated road
something that I missed ????


ps, THANKS for airport for W guys , it´s superb!!!

Jaybird
06-29-2002, 01:21 PM
>>>The problem is that I cannot find a way to ´draw´ a fs2002 style road, I basically need an illuminated avenue, and although
I can see the custom texture that I made ( and the _LM night one ) , the road still is DARK and FS2000 ´moving cars´ type of
road.<<<

***Chris, The FS2002 roads are now a part of the terrain mesh. The way I build roads like (I think) you want using Apt26 is to make them out of long/thin ground polygons textured with day/night bmps. You can check the "night" box in the polygon routine which will load your night bitmap for your road. NOTE: If the terrain varies in elev in the area of your road, you must place an appropriately elevated flatten area below them. I use layer 8 for all ground polygons and they work OK. I don't think you can Place moving cars at night on polygons. You might experiment with the roads in Apt26 to compare them with the long/thin polys. Both require flatten areas if there are hills under your roads***

>>>By the way, are there FS2K2 lit roads that includes those
>moving cars as well?<<<

***Nope, not that I've seen.***