View Full Version : User API
03-06-2002, 03:56 PM
LAST EDITED ON Mar-06-02 AT 03:58PM (EDT)[p]I have made the control tower at Orlando-Sanford for FS2k2 with FSDS and am currently trying to place it with Airport 2.6. However, I cannot get it to show up in FS at all even though I can get non-user apis to show. Could someone please tell me how to do this?
Here is a pic of it, this is placed using the FSDS .bgl for mat which is surprisingly inaccurate when it comes to placing objects
Any help would be appreciated.
03-06-2002, 04:25 PM
I'll try. First have you placed the api in your usual api folder?
When placing it in aiport select 'user api'/ select and browse to where your api folder is and select your api. Go on from there. Make sure the textures are in the right folder otherwise it will appear grey.
Hope this helps.
You said doesn't show at all?
What's the screenshot then ?
If you are using default Airport colors then the user API should show as a blue outlined box and red when selected.
Ctrl and arrow keys move it a lot, Shift and arrow keys move it in smaller increments.
03-06-2002, 08:25 PM
Hi.. I think FSDS always assigns positional locations of your object to whatever you specify (defaults to Meigs if you dont specify). It's hard to get the location right the first time, thus tweeking it using the Apt scenery map is a good quick way to get it where you want it. To do this, you need to edit the api created by FSDS to replace latitude with %1, longitude with %2, scale with %4, heading with %5 and if you want to adjust the objects' altitude, elevation with %11. Then, those SCASM parameters are read from the Apt coordinates as from where you have placed it on the Apt scenery map. This replaces the parameters assigned by FSDS but the advantage is that you can now use the object in other sceneries you later create.
03-07-2002, 11:05 AM
Ihor, the screenshot is from FSDS bgl format
>Here is a pic of it, this is placed using the FSDS .bgl for mat
The object shows in Airport itself but not in FS2k2.
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