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thiscox
02-24-2002, 07:56 AM
We're working on this problem to be sure. One scenario which causes polygons to disappear is to designate a surfacetype for a polygon which sits on another polygon which does not have a surfacetype selected. This situation is common where you put a taxiway polygon over a ground polygon. If you select a surfacetype for the taxiway in order to stop the bumping and dust, then select one also for the ground polygon underneath (such as dirt).

The connection between resolution and polygons is being worked on. Your continued feedback helps.

Tom

Jaybird
02-24-2002, 06:08 PM
>>The connection between resolution and polygons is being worked on. Your continued feedback helps.<<

Tom. I just dl'd and tested build 139 and on all my textured small town ground polygons which I previously had to limit to a scale of 1.0 to prevent their temporary disappearance. I've taken them up to 4.0 with no blinking whatsoever. Maybe you've already fixed them??

deaneb
02-25-2002, 04:42 AM
It does indeed seem that build 139 has cured the problem. I am deeply indebted to Tom for his continual support of this wonderful freeware program.

Also thanks to all those who offered advice in the previous threads.

Deane Baunton