View Full Version : Can FS2002 *.bgl's be Disassembled then Edited with v2.60? and Windsocks
01-12-2002, 07:11 PM
After experimenting with the tutorial, I found Airport to be a rather useful program.
Now, is there a disassembler that can properly decompile FS2002 scenery files (for runways, buildings, etc.)? Can I use Airport 2.60 to edit it? Which *.bgl's do I edit (there sure are plenty of them under the U.S. Great Lakes database)? I can only rule out 4, which I know to be the databases for the ILS's, VOR's, marker beacons, and NDB's.
Basically, I am trying to add a windsock to my home base (seems like the ONLY airport they forgot to put one at) and change the texture of the runways and taxiway (the taxiway is dirt in FS, while it's really concrete, and the runways in FS are also dirt, while in real life they are grass).
I found a macro of a decent-looking windsock in ap_SOCK.ZIP. However, it wouldn't be possible to use the default FS2002 windsock, would it? The simpler default windsock is more appropriate for my airport.
Would there happen to be a good wind tee out there, in addition to the default Airport one?
Any help appreciated.
01-13-2002, 10:56 AM
Some of the *.bgl files have to be uncompressed first. That's assuming you can even determine the one you need!!!
And once you had done that, and could determine the object you require, the referrence would likely point to the "Object Library"....more headaches! And Apt2.6 will not reassemble the modified text even if you were successful......Apt2.6 only places objects, etc. It will only read an *.apt file which is either already existant or one which you have created.
To add the runway, you would be better off "excluding" the default and insert one of your choice according to the menu within Apt2.6. Windsocks can also be inserted, but their function; that is, reaction to wind, is fickle within FS2002(and FS2k). I would assume the sail that you mention probably works the same way.
Hope I covered everything.
01-13-2002, 12:15 PM
Yes, in a nutshell, a headache.
Okay, keeping in mind I'm a relative novice to scenery design, how do I go about excluding the runways / taxiways? I've seen the .cfg entry for a flatten switch, but I don't recall seeing the format for an exclusion.
And yes, I forgot about the compressed *.bgl's. That's why I have BGL ZIP. I used it to decompress the navaid *.bgl's in FS2000. Do you think that program will still work?
01-13-2002, 12:27 PM
I think excludes for 2002 are the same as they were in 2000, so click on the image below, and there is a tutorial on excludes.
01-13-2002, 12:57 PM
I haven't tried the BGL tool in FS2002, but I would hazard a guess that it still performs.
To exclude without using text editing and switches etc., within the *.cfg file, just use the tool within Apt2.6. It provides for describing a "box" around a target area. My method, using "Top Down View" is to take an overhead screenshot of the airport, centering the crosshairs on an object or similar location readily identifiable, in "slew" mode, and in the direction of Magnetic Variation (hit the "Space" bar. To ensure that I have the correct coordinates, I use the key combination: "Shift/Z" toggled to give all information at top of screen. This then becomes visible in the snap shot and can be used as referrence in case you forgot to record this valuable information(including Mag Var, etc.)!!
Then, import the pic into Apt2.6 as a background image. Then centre the crosshairs of the Apt schematic/diagram over your crosshair image in the picture you took (use the "Edit Background Image" feature). This becomes the template for the rest of your project. "Save" this *.apt and compile a *bgl with a name that states its an "exclude" *.bgl and keep it as a separate file from other *.bgl's that may be created for this location. In other words, I like to keep "exclude" files as just that......another( or more than one) *.apt file is generated for the actual design phase.
01-13-2002, 03:35 PM
Thanks for the help, guys. I'll get back to you if I need any more explanation. Don't expect it for sometime, though. We have mid-term tests at school this week, so I'll be a little bogged down.
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