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View Full Version : Using previously made APT sceneries in FS2002



Cloudy
12-02-2001, 04:37 PM
I've had a lot of pleasure with Airport making scenery for my town and neighborhoods in FS2000. I tried referencing the same scenery from the same location into FS2002, but some of the buildings are distorted. I'm having a heck of a time trying to fix it, and would hate to have to start all over. Any suggestions? Thanks Also is there any way to change the trees into the later more-full versions I've seen in more recently made sceneries? ---Cloudy---
A neighborhood in FS2000
http://www.flightsim.com/dcforum/User_files/3c0a9b30525c35d6.jpg
_____________________________________________________
Same neighborhood in FS2002.
http://www.flightsim.com/dcforum/User_files/3c0a9c3755f37d0c.jpg

Cloudy
01-13-2002, 07:06 PM
Sorry for this one-time bump, Has anyone else had this problem?

>I've had a lot of pleasure
>with Airport making scenery for
>my town and neighborhoods in
>FS2000. I tried referencing
>the same scenery from the
>same location into FS2002, but
>some of the buildings are
>distorted. I'm having a
>heck of a time trying
>to fix it, and would
>hate to have to start
>all over. Any suggestions?
> Thanks Also
>is there any way to
>change the trees into the
>later more-full versions I've seen
>in more recently made sceneries?
>---Cloudy---

>A neighborhood in FS2000
>http://www.flightsim.com/dcforum/User_files/3c0a9b30525c35d6.jpg
>_____________________________________________________
>Same neighborhood in FS2002. See the obviously bloated houses (only some of them).
>http://www.flightsim.com/dcforum/User_files/3c0a9c3755f37d0c.jpg

THANX

Barney
01-15-2002, 05:54 AM
Looks to me like some of your buildings are occupying the same space as the default autogen objects. Try turning the autogen "down" to make it "disappear" and see what happens.

Barney

Cloudy
01-20-2002, 07:59 PM
Thanks for the suggestion. I turned off the autogen, still looks the same. I think I need to start from scratch, and try to better understand the concepts of "import SCASM source code file", "generate SCASM source code" , "compile SCASM to generate BGL" and "generate, compile and install scenery." I know I'm missing some concepts here. I'll post again once I get it right. ---Cloudy---

GerrishGray
01-29-2002, 10:11 AM
Hi Cloudy

re: Buildings
Can you remember which API macros you used to create the offending buildings for FS2000? The problem probably lies within the code of those macros. If it was my own macro series for the built-in FS2000 buildings, these are not presently compatible with FS2002 because they were written early in the life of FS2000 before we had the Scenery SDK and used some now-obsolete code that is not supported by FS2002.

re: Trees
Try my Trees Library which you can download from the FlightSim file libraries by doing a file search on my name (Gerrish). These DO work in FS2002, although there will be an update in due course.

Kind Regards
Gerrish Gray