PDA

View Full Version : making a api.



aken
12-02-2001, 07:28 AM
hey!
when using EOD to make api files I just wondered one thing.
you can choose how big a meter should be (like 1 m = 0.25 meters in EOD). how does that work?
is one meter in eod the same thing as an 1/4 real meter in the game?.

know it isn´t the right forum, but you´re all in to scenery design so I hoped you might know.

and one more question.
How do I know hoe big the texture will be when I use it to paint a wall on a building? i mean how high it will be etc.
so it fits the real condictions. if you understand me?

and one more question.
how do i make a own texture while using either Photoshop or MS Paint? is it something i should be aware of while doing them?..

thank you for your help.

prophead
12-02-2001, 08:33 AM
As I understand it's more like the EOD resolution - one dimension setting step equals 0,25 meter, the resulting dimension is displayed to the right. The smaller object you want to create the finer resolution you need...
The final api/imported bgl result will be big/small as the right column dimension, I've checked a lighthouse that was to be ca 30 meters high and the altitude when slewing on top of that "tower" was ca 100ft.

/Tommy