View Full Version : Sloped Runways?
11-15-2001, 07:12 PM
My favourite Airport has a dangerously sloped Runway and would not b the same without it!
is there anything I can do to create such a thing with Airport?
And would it be compatible with FS 2002?
Any ideas welcome.
11-27-2001, 01:50 PM
There is no way to create a sloped runway with Airport (at this time...)
11-28-2001, 02:12 AM
IF you have a good hardened landing surface below the area of the runway, try this.
EOD has a "extended wall function" Just create a runway texture and then edited the "Y" axis to tilt the wall towards the ground.
Easy Object Designer ---> http://www.echos.ch/eod/index.html
04-28-2002, 10:40 AM
FS2002 requires that all airports be 100% perfectly flat.
So nope. Its not possible. I'm not sure whay they made that a requirement. My driving game has sloped racetracks and hills.
05-02-2002, 07:29 AM
In FS2002, aircraft can land anywhere on the terrain. To make an airfield with a sloping runway, try placing a 'road' instead of the runway, with a suitable texture. You will probably find, however, that the landing surface is bumpy. To cure that, you need to set the surface type to smooth, as described elsewhere in this forum.
What you cannot do is place a proper 'runway' on sloping ground - so you won't be able to get approach lighting etc. I believe there is, however, a trick for getting your imitation runway recognised on the map display - you place a 'false' runway at a lower altitude below the real ground surface, although I haven't tried it myself.
A couple of airfields were created for Switzerland and France in FS2000 like this. One of them was a grass strip on a steep hillside - it looked great and worked really well. I had no problems landing and taxying on it at all, although the approach was fairly hair-raising. It was OK coming in from the downhill side, but really tricky trying to put down and come to a stop from uphill. You may well be able to find it in the file libraries still and it might work in FS2002 OK, depending on whether the default mesh terrain at that point is still the same. Another example was the Reiffer Bros shareware Courcheval.
Incidentally, the only reason that a full-blown airfield has to be on flattened land in FS2000/FS2002 is that the Runway commands can only create flat runways. This is a built-in limitation of the scenery engine, NOT a limitation imposed by Airport, so there's nothing that Tom and Brian can do about it. Other scenery can be placed on unflattened mesh terrain without any problem. FS2000 had at least one default airport that wasn't entirely flat - just the area encompassing the runways themselves, but I stumbled across it by accident and I can't now tell you where it was! It is quite likely still the same in FS2002, if only I could find it again ...
Hope this helps - let us all know how it goes.
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